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Vampire: The Masquerade - Bloodlines is an Action RPG/first person shooter hybrid developed by now-defunct Troika Games and published by Activision (Company). It was released exclusively for the PC (Platform).
Bloodlines is based on White Wolf's pen-and-paper role playing game Vampire: The Masquerade set in a universe known as the World of Darkness. Similar in depth and atmosphere to Deus Ex (Game) and with a dialogue system similar to later Bioware RPGs, Bloodlines has been described by many as "Deus Ex with vampires." Although Bloodlines divided critics at the time of release, it retains a popular cult following.
Though initially suffering from many bugs and balance issues, most problems have since been resolved through a series of fan-made patches.
Bloodlines was one of the first games to use Valve's Source engine. One condition of this early licensing, however, was that Bloodlines could not be released prior to Half-Life 2 (Game). Due to Half Life 2's numerous delays, Bloodlines sat completed for close to a year.
By the time the game was released, White Wolf had replaced the edition of the Vampire: The Masquerade pen-and-paper game on which it was based with Vampire: The Requiem (in which White Wolf had merged The Masquerade and Dark Ages), the original now obsolete. Since The Requiem, all White Wolf pen-and-paper games require the same "World of Darkness" base book.
The story of Vampire Bloodlines begins with the protagonist's "embracing" as a vampire one night. Apparently there are rules for these things, and polite vampire society does not approve. The protagonist and the one who sired them are taken prisoner on Prince Lacroix's orders and sentenced to death by public execution. Before the protagonist's sentence is carried out however, Anarch vampire Nines Rodriguez (Character) intervenes and Lacroix decides to spare their life, for now.
Lacroix
Nines
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Outside they are met by Smiling Jack (Character) who offers to show them the ropes and explain what this whole vampire thing is about. The player can ignore him if they want and go straight to their new home. Either way the two will meet again...
From this point on the protagonist is the Prince's errand boy (or girl). They're sent to Santa Monica (Location) to blow up a warehouse belonging to a rival faction of vampires, the Sabbat (Concept). The ghoul (a human in the service of vampires) Mercurio (Character) gives the protagonist instructions and equipment, but before completing the mission the protagonist becomes deeply embroiled in local politics. A feud between the baroness of Santa Monica, Therese Voerman (Character), and Bertram Tung (Character), the one vampire who can get access to the warehouse, threatens to jeopardize the entire mission. There are a few favors that can be done for Therese and her sister, Jeanette, but it soon becomes clear there's is something strange about the twins.
Eventually the player learns that Therese and Jeanette are one and the same person and with their 'conflict' resolved the protagonist can finally able to meet the Nosferatu (Concept), Tung, and take care of the warehouse.
The mission completed, the protagonist returns to Downtown LA where the Prince is surprised to see them still alive. Unfazed, he sends them off on further missions.
It is at this point that the "Ankaran Sarcophagus" enters into the story. An ancient relic unearthed in Turkey, it is carried to The States on the Elizabeth Dane, but the crew have mysteriously disappeared and the Prince wants to find out what happened.
There are rumors that the sarcophagus contains an ancient vampire, an Antideluvian. Some think it will bring on the Apocalypse (Gehenna) while others see it as a potential source of power.
In the meantime, the protagonist makes the acquaintance of their savior, Nines, and his band of Anarchs. No shortage of politics here either. There is little love lost between them and the Prince, who represents the Camarilla (Concept), the self-appointed governing body of vampires.
There are others though even within the Camarilla, like regent Strauss, who are less than thrilled with the Prince's leadership...
After returning from The Dane they are sent to look for Dr. Alistair Grout (Character), an important Malkavian vampire who seems to have disappeared. They find him murdered in his bed. Nines Rodriguez, who is seen leaving the scene, is blamed for the murder and goes in hiding.
By this point the sarcophagus has been taken to the Natural History Museum. The Prince is keen to get his hands on it, so the protagonist is sent to retrieve it. Unfortunately they are too late as the sarcophagus has been stolen. Lacroix is furious and sends the protagonist to Hollywood to see the Nosferatu and find out who else knew about the sarcophagus... but the Nosferatu are nowhere to be found. Something is keeping them hidden in their sewers.
With the help of Isaac, the local Anarch baron, the player finds out a Tzmisce vampire has been hunting them down with hideous deformed creatures. Once these abominations have been neatly dispatched, they meet Gary Golden (Character), leader of the Nosferatu who offers to trade them the information they want in return for their help.
The protagonist must go to Chinatown (Location) and find a missing Nosferatu by the name of Barabus (Character). Upon arrival they are welcomed by Ming-Xiao (Character), the mysterious high-priestess of the Kuei-Jin. She gives them permission to conduct their search, but offers little assistance beyond that. They eventually find the Nosferatu a prisoner in a testing facility designed to research vampires.
The protagonist breaks out and Gary informs them that the sarcophagus is held at the mansion of the Giovanni, an old Italian vampire family. Once there, they are confronted by Kuei-Jin warriors who claim an alliance with Prince Lacroix, which the Prince later denies. The protagonist returns with the sarcophagus, but the one man who knows how to open it, the archaeologist Johansen, has been kidnapped by the witch-hunter Society of Leopold to be used as bait for Lacroix.
The protagonist goes to his rescue and find out the sarcophagus requires a key, but in their absence the Prince's headquarters is attacked by the Sabbat. They're sent to their hideout, Hallowbrook Hotel, to retaliate. Back on the streets, they run into Ming Xiao who reveals it was she who killed Grout, using her shape-shifting ability to appear as Nines. Despite this she expresses a hope that when again they meet "it will be as friends".
When Lacroix learns of this he asks the protagonist to seek out Nines and negotiate a truce to join forces against the Kuei-Jin. Nines has been hiding out in Griffith Park (Location). The protagonist finds him, but someone follows them there and starts a fire which draws the attention of the local werewolves. Nines is caught by one of the beasts and the player barely makes it out themselves.
Fearing the protagonist may be becoming too powerful, the Prince turns and calls a "Blood Hunt" on them. An old friend Jack takes the protagonist to their apartment in Santa Monica and from there they have to make their way through packs of bloodthirsty vampires to a taxi that will take them "where they feel most safe".
Nines, it turns out, is still alive. The protagonist can side with him, with the Kuei-Jin, the Camarilla (Strauss), the Prince, or even decide to be their own boss. Depending on which side they choose, they first go to fetch the key to the sarcophagus in Chinatown, then return to finish off the Prince, OR fight only one of the two.
The fate of the sarcophagus and the city is in the player's hands...
The player assumes the role of a newly sired vampire, whose abilities, vampire clan, character history, and gender are determined by the player at the beginning of the game by either choosing from a list or completing a questionnaire. Gameplay consists of exploring the environment, conversing with characters, and engaging in combat. Many of the characters encountered during the game provide quests that must be completed in order to advance the story, though many of the quests are optional. Combat consists of using firearms and melee weapons to engage humans, vampires, and other supernatural creatures. A first person perspective is used during firearm based combat, while a third person perspective is utilized for melee combat.
Depending on how the player defines their character, they will have access to several vampiric abilities. The use of these abilities is governed by the amount of blood a player has in reserve. Every time one of the abilities is used, a certain amount of blood is consumed. When a player's blood reserves are depleted, they may no longer use their vampiric abilities. In order to replenish blood reserves, the player must seek out unsuspecting humans on which to prey (or unsuspecting rats if that's their thing).
One of the interesting concepts employed in Bloodlines is the Masquerade system. Vampires prize secrecy because they recognize that their lives are much easier if humans do not believe that they exist. For the sake of this secrecy, the Masquerade system discourages socially unacceptable vampire behavior. For example, the player is punished for engaging in activity like feeding in the middle of a busy street or conspicuously displaying feats of superhuman strength or speed. Conversely, the player is rewarded for engaging in activities the help preserve "the Masquerade."
Bloodlines has considerable replay-ability due to the many choices the player is given as they progress through the game. Rich dialogue options give the player control over how their character interacts with others, and many of the dialogue choices help determine the direction of the game's story. The game's quest can often be completed in multiple ways. For example, when tasked with retrieving an item, the player might obtain the item by talking someone into giving it to them, stealthily stealing it, or resorting to violence. Clan selection (described below) can also have a profound effect on the game experience.
Clans in Bloodlines function in similarly to classes in other RPGs. They determine the strengths and weakness of the character, as well as their disciplines, a form of vampire powers. The game plays very differently depending on the chosen class. The clans are:
| Clans | Clan Information |
|---|---|
Brujah
A Brujah (Concept) is often violent and hot headed, and they are counted among the best vampire fighters. They fight well, but never without a cause, so they also often fight for noble goals like social equality among the living undead. The Anarch political movement which is spread throughout California is mostly made up of Brujah members and some Gangrel that choose to leave their solitude. The name Brujah is derived from the Spanish word for witchcraft (Brujería) * Disciplines: Celerity, Potence, Presence.
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Gangrel
Gangrel (Concept), like the Brujah, are among the best vampire fighters. Unlike the Brujah, they're ferocity stems from their animalistic instinct and rage, rather than anarchic anger. Gangrel are loners and they prefer solitude, they're also the closest to nature and the beast than all the other vampire clans. * Disciplines: Protean (unique to this clan), Fortitude, Animalism.
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Malkavian
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Nosferatu
The damnedest of the damned, the Nosferatu (Concept) are disfigured and have a frightening appearance. This means that they can only use sewers, and should they be seen by humans they will violate the masquerade. Due to this however, the Nosferatu have become very gifted at sneaking and hacking, which means they have information on almost everything and everyone. They gather information not only as a means of survival, but out of pure pleasure as well. The Nosferatu are ostracized by other vampires due to their appearance, but also their ability to dig up dirt on everyone. This doesn't stop the leaders of other vampire clans to come to them when they need information however. * Disciplines: Obfuscate, Animalism, Potence.
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Toreador
While other vampires can travel through human society, and even blend in, the Toreador (Concept) do it flawlessly and effortlessly. They are the closest to humans in appearance, they enjoy being in the center of the spotlight, and having mortals admire them. They're also the best manipulators and can easily get kine to do what they want. The Toreador are creatures of beauty and passion, and most of them were musicians, artists and poets in their mortal lives. * Disciplines: Auspex, Celerity, Presence.
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Tremere
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Ventrue
The ruling class, the nobility, aristocracy, company CEOs, wealthy individuals, politicians -- it's these people that make up the Ventrue (Concept) clan. They ruled in life, and they rule in undeath as well. The Ventrue clan is the head of the Camarilla and members of this clan often become the "princes" or rulers of major cities. They move in the same high circles as the Toreadors, but unlike the Toreadors, Ventrue love to be in charge and they take on the burden of leadership stoically. The Camarilla as well as the Ventrue clan are hated with a passion by the Brujah and Gangrel clans, due to Ventrue desire to rule over all kindred. * Disciplines: Dominate, Fortitude, Presence.
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Weapons can be categorized as melee weapons and ranged weapons there are also special weapons like the flamethrower and fragmentation grenade. Melee weapons can be divided into blade and blunt, with blunt weapons being effective against humans and gargoyles and blade weapons against everyone.
As in most RPGs and video games in general, players will find better and better weapons as they progress through the game.
It is often suggested by players to choose the path of either melee or ranged weapons, but by farming those XP points the player will have more than they need. Melee weapons are better in the beginning, and with Bloodbuff the damage can be boosted further. But ranged weapons deal superior damage, with the drawback that early ranged weapons are rather weak and there aren't too many enemies that use ranged weapons, making ammo scarce (although it's always possible to buy ammo).
Weapons have different values associated with them like combat requirement, lethality, feat adjustment, base damage etc. Below is a list of weapon values or attributes and their purpose.
| Weapon | Weapon Description |
|---|---|
Police Baton
I don't understand how anyone could preform any kind of brutality with a weapon this weak. The weakest melee weapon that can be acquired. Law-abiding players are unlikely to ever see this weapon as it's only carried by police officers. And even then, they'll have to get in melee range in order for them to equip the baton. | |
Tire Iron
A mechanic huh? Should have finished high-school... that weapon is useless. The second weakest melee weapon, and likely the first one found during the tutorial. | |
Baseball Bat
The extortion weapon of choice. The third weakest melee weapon. Like the tire iron it can be found during the tutorial, or if not, from the thugs that robbed Mercurio. Often carried by thugs. | |
Knife
Slash, slash, thrust, thrust. The first bladed weapon that can be found. It's given to the fledgling by Jeanette for the purpose of slashing paintings at the local gallery. Carried by Kuei Jin, various thugs. | |
Severed Arm
This weapon is the giant purple dildo of the Masquerade series. A unique melee weapon, and probably the first blunt weapon the player will encounter. It's obtained during the quest A Bounty For the Hunter. | |
Shin Gunto
In the unofficial "plus" patch version of the game, this weapon can be acquired early on, during the mission Hunted Hunter. In other versions it can be obtained in Chinatown, which is pretty late in the game. | |
Fire Axe
Carried mostly by serial killers and other lunatics. If playing in the basic or official patch version, this will be the melee weapon likely used throughout the majority of the game. It's also a very fun weapon. Obtained in Downtown LA, from Fat Larry. | |
Sledgehammer
The sledgehammer, when it hits, hits like a train, a pretty slow weapon however. Can be obtained from the clerk at the Red Spot in Hollywood. | |
Bush Hook
The brush hook is a blade weapon, and a rather good one. Unfortunately, it needs to be bought before it can be used, which won't make any sense since katanas are available when this weapon first appears. Shame, it looks fun to use. | |
Katana
The weapon of the feared Japanese master swordsmen in the Yakuza. The second best weapon in the game. Bought in Chinatown from Tseng's or obtained from various Tong. | |
Torch
This is where the torch comes in. Obtainable only from hunters at the Society of Leopold monastery. Deals aggravated damage, but the best melee weapon is, obviously, far superior to this gimmicky plaything. | |
Tal'mahe'Ra Blade
When having a normal weapon just ain't enough. A unique weapon, found in the Hollowbrook Hotel, near the end of the game. Similar to a katana in appearance and potential, with a blackened hilt and blade, this is the ultimate melee weapon. It deals the same amount of damage to the katana, and is almost identical, what sets it apart is the aggravated damage bit. Useful for vampire head-hunting. |
| Weapon | Weapon Description |
|---|---|
Colt Police Positive Special (Thirty Eight)
Also known as peashooter, it wouldn't be unfair to call it useless. The Colt Police Positive Special is the first ranged weapon the player receives, given by Smiling Jack. | |
Ithaca M37 (Uthica M37)
A shotgun blast to the head is never a good thing. Well, unless the protagonist is the one who's doing the shooting. Ithaca M37 is the second ranged weapon the player finds, much better than that peashooter up there, but only at close range. It also has a very long reload time. | |
Crossbow
Crossbows, what's not to like. In the unofficial "plus" patch version of the game, the crossbow is likely to be the second or third ranged weapon picked up. It's stealthy, it's cool and it inflicts decent damage. Unfortunately, there's a short (or long depending on the distance between the target and crossbow) delay due to the bolt's flight. If playing the basic or official patch version of the game, this weapon can be found in Chinatown, by which point the weapon becomes largely useless. | |
Glock 19 (Brokk 17c)
No, turning a gun sideways does not make anyone look cool, it just makes it less accurate. Glock 19, made famous by the many law enforcement movies, it even became popular on the other side of the fence. Used by police officers and can be bought from Fat Larry in Downtown LA. | |
Ingram MAC-10 (Braddock 9mm)
Fast-firing, check. Damage...Accuracy...Value? Worthless. No wonder gang-bangers like them so much. MAC-10 (Object), the first automatic weapon that will be stumbled upon, sold by either Larry or found during the Traffik quest. Due to the incredible inaccuracy and low damage, it probably won't see much use... unless someone's intending to imitate a gangbanger. | |
Automatic shotgun? Automatic shotgun. Franchi SPAS-15 is the first truly good weapon to find or rather, unfortunately, buy from Mercurio, and it can be used all the way through to the endgame. For any player planning on using ranged weapons it's well worth the price. Mercurio sells it after the Elizabethan Rendezvous quest. | |
Remington 24SWS
Intended for big game hunting. Remington 24 SWS was added in the unofficial "plus" patch version of the game. Can be either bought from Mercurio or taken off Grunfeld Bach. Not as good as Jamie Sue in the unpatched version of the game, but still very lethal. | |
Colt Anaconda
They stole my line. The Colt Anaconda (Object) is the second best handgun in the game and can be bought from the clerk at Red Spot, a worthwhile investment for a gun user. The alternate fire mode, fan, makes short work of crowds. | |
Remington M700 (Jamie Sue)
The Remington 700 (Object) was unbalanced in the officially patched version of the game, the alternate fire mode was zoom-in. While in this mode one shot to almost all enemies would bring them down. | |
IMI Uzi (Lassiter Killmatic)
The Uzi (Object) is far superior to the MAC-10. Unfortunately, it's almost useless by the time it can be acquired in Chinatown. | |
Anyone up for Counter-Strike? Desert Eagle (Object) is first obtained at Society of Lepold, can be bought from Tseng's shop. Don't really have to say much else, do I? | |
Steyr AUG AI (Steyr AUG)
The Steyr AUG (Object) is a gun well known for it's reliability and accuracy. Used by many elite law enforcement agencies as well as many militaries around the world, its a gun that has a good reputation, and rightfully so. Great firing speed, good accuracy and range, and pretty good damage for a ranged weapon. Can be obtained from the hunters at Society of Leopold or bought from various vendors late in the game. | |
Flamethrower
Why use a flamethrower? Oh right, vampires. Pretty good against bosses, obtainable from Hollowbrook Hotel or bought from Mercurio. Great against vampires in general, but has a small clip and ammo reserve. | |
Dragon's Breath
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Fragmentation Grenade
The fragmentation or frag grenade was, again, added in the unofficial "plus" patch version of the game. It is given to the player by Nines Rodriguez (Character) if the player chooses to side with the Anarchs at the end of the game. Unfortunately it's severely bugged, making it useless. |
Armor serves the same purpose in Vampire: The Masquerade - Bloodlines as it does in, well, every other game. Protection from bodily harm. The armor however can only be bought, and it can't be sold or dropped. Also, each piece of armor changes the actual clothing on the character, and the appearance of the armor is unique to each clan.
| Armor | Armor Description |
|---|---|
Light Clothing
What protection? This is the starting gear. | |
Heavy Clothing
Dress warm. Can be bought from Fat Larry in Downtown LA. | |
Light Leather
Leather is murder! Can be bought from the Red Spot clerk in Hollywood. | |
Heavy Leather
Hardcore biker attire. Can be bought from Tseng's shop in Chinatown. | |
Body Armor
Riot gear, for when someone needs to beat the crap out of innocent protesters. In the official patch it can only be obtained from Heather but she ends up dying because of it. In the unofficial plus patch version the player can still tell Heather to get it (she still dies though) or they can buy it from Mercurio during the Blood Hunt. |
The universe of Vampire: The Masquerade - Bloodlines is detailed and filled with lore, partly because it's based on the role playing board game that's set in the World of Darkness (Concept) game line by White Wolf Publishing, and partly because of the talented work of the people at (now defunct) Troika Games.
Vampire: the Masquerade - Bloodlines is set in modern LA, and California in general. The "world" is divided into 4 central hubs, Santa Monica (Location), Downtown LA, Hollywood (Location) and Chinatown (Location), with special locations appearing on the map during certain quests. The entire game takes place during night hours, and rain falls often. This makes for a pretty bleak world.
The following section will detail some of the organizations and factions, lore and major characters of the game.
The Camarilla (Concept) (derived from the Spanish word cámara meaning little chamber) is a vampire sect, and the governing body of vampires. They claim that every vampire is a member, whether they want to be or not. Generally the leaders of the Camarilla stem from the Ventrue clan, this sect is bitterly opposed by the Brujah clan and Gangrels are no longer members. The Camarilla enforces vampire laws, and no law is more important than the Masquerade.
Vampires, who call themselves Kindred (or rarely Cainites) are the undead. Vampires can't walk in the daylight, doing so would result in a vampire becoming ash. Vampires can be killed with normal weapons and firearms as well, although many smaller caliber firearms are ineffective. Holy water, crosses and garlic have no effect on a vampire.
In order to become a vampire one Kindred must "embrace" a Kine, or human. An Embrace is a process in which a vampire willingly (or unwillingly) transforms a human into a vampire. Simply biting or feeding on the human will not suffice; the Kindred first drains the Kine of their blood, then gives some of their own blood instead. The vampire who gave the human the dark gift is the sire, and the human becomes the "childe" or fledgling. Each clan has specifics when choosing humans for the embrace. Brujah (Concept) choose fighters and those who try to make a difference in human society, Gangrels choose fierce and brave people, Ventrue (Concept) chooses people from the ruling classes, Toreadors choose artists, and so on. Should a vampire sire a human without permission, both the sire and the childe face death penalties by the order of the Camarilla.
If the sire leaves a childe on his own without telling him anything of Kindred rules or society, that childe is known as a Caitiff (from the French Norman word for coward) or clanless. This vampire is despised by Kindred society because Caitiff know nothing of the Masquerade or vampire society and its rules. A similar occurrence are Thin Bloods, those so far removed from Caine they exhibit very little vampire powers and are able to reproduce and walk in daylight. Thin Bloods are usually Caitiff and are thought to be a sign of Gehenna, the vampire version of apocalypse.
Caine is the biblical first murder and brother-killer. The Book of Nod, a collection of vampire legends and myths, describes Caine's fall from grace and his journey eastwards. The third generation of vampires, Caine's grandchildren, are known as the Antediluvians. These are among the most powerful vampires in existence and they can sleep away whole ages. It is said that during Gehenna these powerful and terrible avatars will wake up and walk the earth and in their great hunger they will devour their own progeny as well as mankind. There are many who fear this prophecy as well as many who ridicule it: the Camarilla dismisses the existence of Antediluvians.
The Masquerade is a code, or law, that prohibits vampires from alerting mankind of their presence. No vampire powers that would show physical signs like super speed or strength are allowed to be publicly displayed, and the Nosferatu (Concept) aren't even allowed to be seen at all. Should someone break the Masquerade, the Sheriff of a town is sent after them.
Each major city has a Prince and Sheriff. The prince is usually a member of the Ventrue clan, unless the prince in question is an Anarch "baron" who is opposed to the Camarilla. The Sheriff's duties are to follow the Prince's orders under any circumstance as well as uphold Kindred law.
The Bloodlines soundtrack contains a number of licensed songs:
| Song | Group | Duration | Location |
|---|---|---|---|
| Swamped | Lacuna Coil | 3:59 | End credits, Asp Hole (Hollywood) |
| Cain | Tiamat | 5:25 | Asp Hole (Hollywood) |
| Bloodlines | Ministry | 7:16 | Club Confessions (Downtown LA) |
| Needles Eye | Die My Darling | 3:55 | In-game radio |
| Come Alive | Daniel Ash | 5:55 | Glaze (Chinatown) |
| Pound | Aerial2012 | 5:32 | Glaze (Chinatown) |
| Isolated | Chiasm | 5:15 | The Asylum (Santa Monica) |
| Lecher Bitch | Genitorturers | 4:13 | The Last Round (Downtown LA) |
| Smaller God | Darling Violetta | 4:23 | Empire Hotel (Downtown LA), Santa Monica Pier |
On Metacritic, the game has a respectable 80/100 score. Many of the criticisms of the game centered on the buggy release. The game shipped with a bug that caused the game to crash for many players halfway through the game. The buggy release was eventually slightly rectified with an official patch from Troika. However, financial difficulties led to the closing of the studio, thereby discontinuing official patches. Many problems with the game remained months after release, until fans of the game took it upon themselves to produce unofficial patches.
The game is now available via Valve's Steam (Concept) client and Direct2Drive (Concept).
Official Patches
Despite several financial and employee issues, Troika managed to released an official patch (1.2). This patch addressed most of the major problems, but failed to fix many of the minor bugs and glitches encountered by some players.
Although another patch was planned, the shutdown of Troika led to a total stop in official game support.
Unofficial Community Patches
As a result of the closure, many members of the community began releasing patches for Bloodlines.
These patches not only fixed many bugs, they also restored additional content in the game. Troika initially locked this content since they couldn't finish it in time, but left it on the game discs.
The latest stable community patch is version 9.5. It is available in English, French and Russian languages.
There are two versions of the unofficial patch. The basic patch contains bug-fixes and a limited amount of restored content. The "plus" version also includes balance fixes and a wide range of restored content including new zones, NPCs and dialogue options.
Both patches are available at The Patches Scrolls.
System requirements are as follows: