Scrounging for Crumbs
In the run up to a release we're looking forward to, we have basically two options. We ignore the press altogether, either because we don't want stuff to be spoiled or because we're not interested enough to waste time looking for every little tidbit scattered throughout a hundred different gaming sites (I wonder if it's really a hundred. Never easy to tell); OR, we try to soak up the gravy with...
In the run up to a release we're looking forward to, we have basically
two options. We ignore the press altogether, either because we don't
want stuff to be spoiled or because we're not interested enough to waste
time looking for every little tidbit scattered throughout a hundred
different gaming sites (I wonder if it's really a hundred. Never easy to
tell); OR, we try to soak up the gravy with our crust of bread, eager
to learn every little thing about the games coming up.
The games industry, especially for the heavily promoted titles, often
goes all-out for those of us who do the latter. When I was a kid there
were shock ads in gaming magazines designed to make an impression more
than actually advertise for the game (with the result that I stopped
taking gaming magazines seriously and did my best to just ignore ads
altogether. I thought they were ugly and boring; I wanted game screens
and information, not some model's sweaty, backlit head or piles of
intestines). Now fmv ads are pretty much the standard, since you don't
need to go anywhere or buy anything to get them (except a computer with a
fast connection and the processing power and hardware to crunch those
HD movie files, of course).
Being a confessed Skyrim aficionado, not afraid of minor spoilers in a
game like that precisely because the game is a lot more of a
personalized experience than something expressly linear (that, and I
still love listening to the main theme, although I don't feel like
charging into the mountains anymore to climb to a peak and scream into
the howling wind-- which is a sign of progress, I think), I've been
hitting the information trickles pretty hard trying to learn more about
the game. It's a bit exhausting, though.
It's especially frustrating when the trickle of information doesn't
match your particular hunger. I can go weeks without bothering to read
anything about any of the big-budget games I'm following, like Deus Ex,
Rage, Prey 2, or Bioshock Infinite, but the mood will strike me and I'll
watch all the footage I can. Then... well, it's not like you can just
force them to tell you more. There's only so much you can look up before
you run out. Why do I care so much, though?
It's pretty much because we get these driblets (made it up) in
time-release capsules, largely dictated by the ad folks. By creating
information scarcity, the theory goes, you increase demand. Yet often I
find myself ceasing to care if I don't hear from someone in a while (or
if I hear too much); with so many projects to keep track of, not to
mention the retro, small company, and independent games I like to keep
up on, my attention span can only hold so many things at once. It's
almost like I hit information withdrawal for a time, reading old
articles trying to pick up new information.
After a period of drought lasts long enough, though, I calm down. I look
at the games I already have and realize I've been neglecting quite a
few of them. I go through the arduous task of installing on these older
machines, fix what's wrong, and start playing. If the game's great, or
good enough, all these information packets about upcoming games feel
rather empty. Like those dreams
I was talking about, they're better in the head than they often are to
play, and an imperfect game in my hands is worth a backpack full of
promises.
Finally played Gemini Rue, beat it, then played it again with the
commentary track. Tried to review it two days ago, reviewed it
yesterday, and didn't pay much attention to game media in the interim.
Now I'm curious again, and so the cycle goes, but it was a nice vacation
from game fandom... you know, actually playing games instead.