KOTOR concluded (I did it all for the Wookies)
Well, I beat the game, and I have to say there were some really nice moments hidden in there that helped counter my initial impressions. I'll probably write more about it when I have the energy, but I'll say right now that I'm glad I got a chance to play that thing. This will be a short note, but there will be spoilers below if you haven't played it (and I mention some vague things about KOTOR...
Well, I beat the game, and I have to say there were some really nice moments hidden in there that helped counter my initial impressions. I'll probably write more about it when I have the energy, but I'll say right now that I'm glad I got a chance to play that thing. This will be a short note, but there will be spoilers below if you haven't played it (and I mention some vague things about KOTOR 2). I suggest you walk on by if you want to go into it without anything ruined.
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I'm glad I saved Manaan for last, that was fun (if I did run into a few possible bugs). My favorite moment, though, had to be with the Sandpeople storyteller; that was when I knew it was special. Didn't even get experience for the actual information, and I'm glad I didn't. I liked how the story tied into something later, and I also liked Jolee's ideas about how the Jedi outlook on "love" is actually harmful in its severity, something that I wish the actual movies would have addressed more directly.
True to form I made the game freak out a few times. My favorite was when I saved next to the door just before I met Bastila the final time. When I loaded it, it put me IN FRONT of the door, so I already triggered the Bastila dialog even though the door was closed and my two companions were behind me. When they froze in the normal game, she then shut the door behind me, but because the door was already closed, it OPENED just before the battle. I then could run all the way back through the complex up to the first locked door, triggering the Ninja Gaiden endless enemy flow in certain areas (a source of frustration for me until I figured out they were endless). When I went back to Bastila after the battle, I kited a bunch of enemies from earlier in the area, and while talking to me about facing Malak, she stood up, drew her lightsaber, and started fighting them as she was talking, which I found hilarious, though not as funny as the Jolee conversation I reference in the title of this blog.
I replayed a bit of the beginning of KOTOR 2, and I was surprised how complex and upgraded the engine is. For all the lack of an endgame, the serious continuity errors, and probably some other issues I've forgotten by now, KOTOR 2 definitely had some great enhancements to the basic engine, like alternate weapon configurations, nice expansion of attribute functions, and a labyrinthine, possibly overly complex, system for breaking things down and building your own equipment.
Finally, I'd like to say it's pretty weird to see old saves. I pulled up some of them and I was completely confused, thinking someone else had made them. They happened to have been made during a rather difficult period in my life, so maybe my lack of memory of it has something to do with that. I actually got pretty far, which was surprising to me considering I had no real memory of it.
Anyone out there try to delve through their old saves and reconstruct what they were thinking? Anyway, thanks for reading. I don't feel like it now but I think I should probably write more about my feelings about KOTOR before too long.