Firewatch2016
Lonely, hopeless and a sense of space: no medium can convey these feelings stronger than games. And yet, it seems games rarely focus on these elements. In Silent Hill and Super Metroid, they play a key part in world-building but are never the focus of the experience. Whether it's due to its minimalism or focus on narrative, Firewatch lives in these traits. I can almost imagine my own loneliness and hopelessness bars…















