Environmental Station Alpha2015
I rather like it when metroidvania games tell me where to go, and it is up to me to figure out how to get there. This game does that. But there was one part I got stuck on, and died maybe a half dozen times. What would make this better? More health, and the bigger thing; having enemies drop health when you beat them. Even the side enemies in the world. Super Metroid does this. Metroid Fusion and Zero Mission do…











