Best of 2010
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Member since Dec 6, 2025
I rather like it when metroidvania games tell me where to go, and it is up to me to figure out how to get there. This game does that. But there was one part I got stuck on, and died maybe a half dozen times. What would make this better? More health, and the bigger thing; having enemies drop health when you beat them. Even the side enemies in the world. Super Metroid does this. Metroid Fusion and Zero Mission do…
It feels like they cranked the difficulty up to 15. I only completed the first few missions, and I always lost at least one member of my team. Sometimes two. And I am not running around like rambo trying to blow everything up. I feel like I am severely out gunned in the first few missions, and I just don't have the energy to deal with this many enemies that can cause that much damage from that far away. I might…
The first one was better. I dislike the game taking place mostly outside, and is parts where I can't tell what is where. I think the first game benefited from being inside, in that you could have things look different, as opposed to rocks, which all mostly look the same. You can also kind of see where you can walk. I found this game to sometimes not tell me where I can go. Can't walk on that. This game also suffers…
Its a sonic clone. Is that a bad thing? No. I rather like sonic. I grew up on sonic. And I very much enjoyed playing this game. I remember some of the bosses were annoying, but I got over them, and I plan to play this game again some day. I did not do the plot mode, so I can't comment on that. But I enjoyed playing it.
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