

This package even includes a brand new campaign, "No Rest for the Living", created in the year 2010 by the guys at Nerve Software, the nice fellows who ported the game to XBLA in the first place. Based off the episodes of the original Doom, "No Rest" features eight never-before-seen levels (plus one secret level, accessible from a hidden second exit in one of the other levels) full of angry demons to kill and all the guns and ammo you need to do it with. This campaign is especially interesting because you can tell that the guys who made it have been playing around with the Doom engine for years and years; the levels themselves are far more intricately designed than the ones id Software themselves made, with huge sections of the maps being entirely optional, only accessible to the truly curious. The "Vivisection" level stands out in my mind for throwing huge groups of dudes at you for almost everything you do, to the point where the level ends with a frantic close quarters stand-off with about forty or fifty assorted demons. Very memorable.


One very minor thing about the graphics I was bummed about though, was the appearance of the players in multiplayer mode. In cooperative play, the marines are (in order); green, indigo, brown, and red. Green is fine, and I haven't seen red since I have yet to play with four players, but indigo is pretty obviously black (which lead to me getting killed a few times as my brother confused me for a shotgun zombie in the dark) and brown is just incredibly ugly. What's wrong with blue? Or yellow? Why throw in brown and black? Admittedly, I never played Doom multiplayer back in the day, so I don't know if this is a legacy problem or one created by the port.


The game also features full online co-op and deathmatch mode, but I will admit that we stuck to the local, and found co-op much more entertaining than deathmatch, especially since friendly fire is permanently on anyway, and with infinite re-spawns, there's almost no penalty for dying save losing your fancier guns. It's really too bad that all the Achievements can only be unlocked in singleplayer, co-op is a hell of a lot more fun (if you'll pardon the pun).
