Past Zelda games like Zelda 1, 2, and a Link to the Past, were classic games for the NES, and Super Nintendo that put you in the boots of a kid named Link to save a Princess named Zelda. Ocarina of Time still goes by this same story, but what turned out was nothing other than outstanding. Ocarina of Time was a game similar to Super Mario 64 that started its roots in 2D, then made the transition to 3D once the Nintendo 64 was released. But no one knew that Nintendo could pull it off without any flaws. Ocarina of Time still stands today as one of the best games ever created without any flaws attached to it. The graphics were top-notch, the sound was astonishing, and just about everything else was perfect. It goes to show you that Nintendo can do anything when they put their mind to it, and it can easily turn out as one of the most classic games ever created.
You start the game as you watch a fairy named Navi talking to a giant tree named the Great Deku Tree in Kokiri Village. In Kokiri Village is where the Kokiri Kid's live, and if they're there, they never age. The tree wants Navi to find Link (you, the main character) and bring Link to him. Navi takes off in a hurry and actually bumps herself on the head looking for Link's home. But once she finds Link, she trys everything to get him up, and he finally sits up on his bed. Navi tells Link about the news and he agrees to go along. You can now control Link, and you must go to the Great Deku Tree. On the way though, you're stopped by another Kokiri Kid, and he wants you to get a Sword and a Shield before you go to him. After you easily get both of the items tha are scattered around the village, he lets you in. The Great Deku Tree wants you to go inside of himself to destroy something inside of him that's been causing him pain for quite some time. Once completed, he tells you to go and find Zelda at Hyrule Castle. A dangerous man named Ganondorf has put a curse on the Deku Tree, and he wants you to see what is going on.
You start the game as you watch a fairy named Navi talking to a giant tree named the Great Deku Tree in Kokiri Village. In Kokiri Village is where the Kokiri Kid's live, and if they're there, they never age. The tree wants Navi to find Link (you, the main character) and bring Link to him. Navi takes off in a hurry and actually bumps herself on the head looking for Link's home. But once she finds Link, she trys everything to get him up, and he finally sits up on his bed. Navi tells Link about the news and he agrees to go along. You can now control Link, and you must go to the Great Deku Tree. On the way though, you're stopped by another Kokiri Kid, and he wants you to get a Sword and a Shield before you go to him. After you easily get both of the items tha are scattered around the village, he lets you in. The Great Deku Tree wants you to go inside of himself to destroy something inside of him that's been causing him pain for quite some time. Once completed, he tells you to go and find Zelda at Hyrule Castle. A dangerous man named Ganondorf has put a curse on the Deku Tree, and he wants you to see what is going on.
After a speech from the Deku Tree, his leaves fall, and he suddenly passes away. So what must Link do? He must get to Zelda and save Hyrule from destruction. Ocarina of Time is was arguably the best looking game at the time of its release. All of the character models were smooth, there was no slowdown what-so-ever. Every map was detailed to amazment. Even the water looked real at the time. Nintendo went far and beyond to make Ocarina of Time one of the best looking games ever made, and it sure does look amazing. All of the effects from lightning to rain, to even a cloudy sky, it all is outstanding. The grass looks like grass, dirt looks like dirt, and pavement... Looks like pavement. Ocarina of Time also some of the best looking dungeons ever made even to this day with Majora's Mask, the Wind Waker, and Twilight Princess being out. All of the dungeons have a theme, and they definitely stick to the theme, and all look staggering. The Forest Temple reminds you of being in a forest, the Fire Temple looks like you're in a Fire Shrine, the Water Temple looks like you're in the home of the sea, and the Shadow Temple looks like you're in the house of the dead. It all makes sense, and it all looks amazing.
The sound is also some of the best musical scores ever written. There are memorable tracks here and there. Everywhere you go you here an unbelievable track that gets stuck in your head for ages. Every dungeon has a track that fits so well with it, that there's nothing else you'd want the track to sound like. Even when there's no music, like when you're in the graveyard, you can still here the windmill in the background and the thunder and lightning from above. The sound that the items make are so realistic. When your sword hits the wall of a building it makes a "BANG!" sound like metal hitting brick. The hookshot sounds like chain being being loosened and tightened. Everything is perfect. Everything was the way it should have been at the time. With no flaws in the sound, Ocarina of Time truly is one of the best games ever made that has an unbelievable soundtrack to go with it.
Ocarina of Time plays like the past Zelda games, but really made it into something special. All in 3D, you must venture around all of Hyrule looking for things to do like completing dungeons to get certain items, and maybe even trying to get a powerful sword to kill enemies easier. The camera is almost always behind Link at all times. But if you suddenly run to the left or the right, it wont follow, so you must press the Z button to make the camera quickly go behind you. You swing your sword with the B Button. You can swing different way on which direction you hold the joystick. If you press or hold the Z button, you can lock onto enemies, then you can straff left and and right, and you can also attack other enemies while attacking with spin attacks or side swips. It's easier to finish off one enemy, then go on the next, but killing enemies at the same time is also fun. A is your action button, where you press it to do certain actions like opening a door, rolling, picking up items, or talking to someone. The C buttons are for your items. Left C, Down C, and Right C are all item button that you can put an item on from your inventory screen. Up C is to talk to Navi, but she really isn't any help unless you're just starting. Added to Ocarina of Time was the ability to switchin between Boy and Man. When you pull the Master Sword out of its pedestal, you turn from Kid Link, to Man Link, or Teenage Link. As a boy, you could only use certain weak items like the boomerang and slingshot. You also have to use the weaker swords and shields, like the Deku Shield - which is wooden and can burn - and the Kokiri Sword. As Teenage Link you can use the more powerful items like the Bow & Arrow and Hookshot. You can also use the Master Sword and Biggoron Sword which are both more powerful than the Kokiri Sword. Hyrule also changes when you're Teenage Link. First of all, Hyrule Market is destroyed and there's nothing but Zombies roaming the streets. Also, Ganondorf's castle is now the Castle you can see, before it was Hyrule Castle.
Each dungeon you have to do a series of either completing puzzles, or killing enemies. After you're done the dungeon, there's a boss fight at the end that you have to face. Each boss has their own strategy to defeat them, and sometimes they can get hard if you don't know what you're doing. After each boss is defeated, you get a special item which is either a crystal, or a medallion. Each of them you complete, the closer you are to getting to Ganondorf's Castle. There are also items you collect in each dungeon, then you have to use that item on the boss in order to defeat it. The items arrange from a Bow & Arrow, to a shield that reflect light. The are 3 shield you must collect, and also 3 types of swords. Using you shield is as easy as pressing in the R button. You can also use it when Z-Targeting, which is really useful to protect yourself from the enemies attacks.
In the game there are lots of things to collect. You can try to kill all of the Gold Skulltuals' with are enemies, but they don't attack you. You kill them, then they give you a gold skull. Collecting these will free some villagers in Kokariko village from a curse that turned them into spiders. Once you collect a ceratin amount, one will be free and each one will give you a useful item like a bigger Ruppee bag, or the Ston of Agony which is the ability to use the rumble pack. There are also 4 bottles, and to get the last one you must shoot Poes (ghosts) on horseback in Hyrule Field and give them to a poe collector. There isn't many things to do after you've beat the game, but there's still a little bit. You could come back and play the game over again because it's so fun, also.
Ocarina of Time is a timeless masterpiece. It was a flawless transition from 2D to 3D, and it works perfectly. All of the dungeons are a treat to look at, the enemies are fun to kill, and puzzles are devilish. Everything about this game is top notch, and to say anything different is a lie. Ocarina of Time is the game to have in 1998 and even now, if you don't own it one way or another, I feel sorry for you, I really do. Ocarina of Time is the best game to ever hit the market, and Nintendo did an amazing job in making it the best experience I've ever had with a videogame.
The sound is also some of the best musical scores ever written. There are memorable tracks here and there. Everywhere you go you here an unbelievable track that gets stuck in your head for ages. Every dungeon has a track that fits so well with it, that there's nothing else you'd want the track to sound like. Even when there's no music, like when you're in the graveyard, you can still here the windmill in the background and the thunder and lightning from above. The sound that the items make are so realistic. When your sword hits the wall of a building it makes a "BANG!" sound like metal hitting brick. The hookshot sounds like chain being being loosened and tightened. Everything is perfect. Everything was the way it should have been at the time. With no flaws in the sound, Ocarina of Time truly is one of the best games ever made that has an unbelievable soundtrack to go with it.
Ocarina of Time plays like the past Zelda games, but really made it into something special. All in 3D, you must venture around all of Hyrule looking for things to do like completing dungeons to get certain items, and maybe even trying to get a powerful sword to kill enemies easier. The camera is almost always behind Link at all times. But if you suddenly run to the left or the right, it wont follow, so you must press the Z button to make the camera quickly go behind you. You swing your sword with the B Button. You can swing different way on which direction you hold the joystick. If you press or hold the Z button, you can lock onto enemies, then you can straff left and and right, and you can also attack other enemies while attacking with spin attacks or side swips. It's easier to finish off one enemy, then go on the next, but killing enemies at the same time is also fun. A is your action button, where you press it to do certain actions like opening a door, rolling, picking up items, or talking to someone. The C buttons are for your items. Left C, Down C, and Right C are all item button that you can put an item on from your inventory screen. Up C is to talk to Navi, but she really isn't any help unless you're just starting. Added to Ocarina of Time was the ability to switchin between Boy and Man. When you pull the Master Sword out of its pedestal, you turn from Kid Link, to Man Link, or Teenage Link. As a boy, you could only use certain weak items like the boomerang and slingshot. You also have to use the weaker swords and shields, like the Deku Shield - which is wooden and can burn - and the Kokiri Sword. As Teenage Link you can use the more powerful items like the Bow & Arrow and Hookshot. You can also use the Master Sword and Biggoron Sword which are both more powerful than the Kokiri Sword. Hyrule also changes when you're Teenage Link. First of all, Hyrule Market is destroyed and there's nothing but Zombies roaming the streets. Also, Ganondorf's castle is now the Castle you can see, before it was Hyrule Castle.
Each dungeon you have to do a series of either completing puzzles, or killing enemies. After you're done the dungeon, there's a boss fight at the end that you have to face. Each boss has their own strategy to defeat them, and sometimes they can get hard if you don't know what you're doing. After each boss is defeated, you get a special item which is either a crystal, or a medallion. Each of them you complete, the closer you are to getting to Ganondorf's Castle. There are also items you collect in each dungeon, then you have to use that item on the boss in order to defeat it. The items arrange from a Bow & Arrow, to a shield that reflect light. The are 3 shield you must collect, and also 3 types of swords. Using you shield is as easy as pressing in the R button. You can also use it when Z-Targeting, which is really useful to protect yourself from the enemies attacks.
In the game there are lots of things to collect. You can try to kill all of the Gold Skulltuals' with are enemies, but they don't attack you. You kill them, then they give you a gold skull. Collecting these will free some villagers in Kokariko village from a curse that turned them into spiders. Once you collect a ceratin amount, one will be free and each one will give you a useful item like a bigger Ruppee bag, or the Ston of Agony which is the ability to use the rumble pack. There are also 4 bottles, and to get the last one you must shoot Poes (ghosts) on horseback in Hyrule Field and give them to a poe collector. There isn't many things to do after you've beat the game, but there's still a little bit. You could come back and play the game over again because it's so fun, also.
Ocarina of Time is a timeless masterpiece. It was a flawless transition from 2D to 3D, and it works perfectly. All of the dungeons are a treat to look at, the enemies are fun to kill, and puzzles are devilish. Everything about this game is top notch, and to say anything different is a lie. Ocarina of Time is the game to have in 1998 and even now, if you don't own it one way or another, I feel sorry for you, I really do. Ocarina of Time is the best game to ever hit the market, and Nintendo did an amazing job in making it the best experience I've ever had with a videogame.