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The story continues

by xymox on April 15, 2009
4 out of 5 starsScore: 80/100

Half-Life 2: Episode One sets of right away with an alternate ending to the events of Half-Life 2. Although if these events occur before or after the actual ending is not clear - but by now the player should be used to be left in the dark when it comes to the storyline.

The first thing I noticed, sadly, was the frame rate. Now those of you on older systems who previously could run Half-Life 2 should be warned that you might notice choppiness and tears in dialog that really break immersion. The game scales nicely though and feels fairly smooth on the lower graphical settings, although it seems odd you should have to lower the overall graphical quality of the game to get a decent frame rate when you could run Half-Life 2 just fine.

Right from the start the game gives the player some breathing space, reintroduces the cast of characters, fills in some of the story, and sets a new goal for the player. The character interaction is very believable and most of the time the scripted AI feels great, but one very unpleasant experience stands out, right from the beginning of the game. The AI is pretty much completely oblivious to your presence in some cases (in others they make eye contact and such with the player), and you might find yourself stomped by Dog if you're not paying attention. It was pretty much a loading sequence I could have lived without.

Now, I mention the friendly AI because it plays such a huge part in Episode One. It serves not just to deliver dialog and story, but as your main companion thought the game. You have Alyx by your side pretty much from beginning to end, with some long-distance co-op (in other words, Alyx goes of to do something in another area, to give the player some space working on some of the puzzles) in between. Even if the game doesn't ship with co-op multi-player support, the AI does a great job of simulating a co-op companion. And in some cases the immersion might have been broken should they have shipped with co-op MP support.

The game doesn't feature classic co-op things like boosting someone up a vent and flanking enemies at every corner, but rather taking co-op in new and fresh directions such as holding your flashlight in dark areas so that you and Alyx can fire at the stuff you put the light on, or defending areas together. You're never standing idle by while Alyx lays waste to everything, and the game does a great job of making you as involved in the combat as Alyx.

But Alyx is more than just a walking turret. The animations, scriptwriting and voice acting all make for a great believable and natural character. You actually care for your companion, which is a great feat in any video game. She seems compassionate and trusts in the ability of the players (she tries not to nag on you) and her character (and the bond with the player) is built upon all throughout the episode. That said, players who dislike Alyx will probably not find Episode One very exiting unless they give her another shot.

Episode One has gone through a lot of play testing, and boy does it show. Whenever you feel like resting after a big battle the game slows the pace down for a while with puzzles and basically gives you sort of sequential combat "highs" which really makes the game more enjoyable than its predecessor. When hopping around the game world, the game plays a lot on perceived danger and events occurring at a distance from the player. Explosions and such never really feel scripted, and everything just seems natural. The player is also constantly manipulated without knowing it, getting introduced to smaller versions of bigger battles before even knowing it, which makes for less anger and frustration once those battles actually occur.

All in all (and I hate to hit you with one of those anoying review clichés) if you liked Half-Life 2, you should by all means consider giving Episode One a go. If you do, you can expect about 2-6 hours of gameplay depending on difficulty and your playstyle.

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