MERCH!
Giant Bomb - a website about video games and the people that make them

Best in the series, so far

by xymox on April 15, 2009
5 out of 5 starsScore: 100/100

Now, with a title like that I got to have something to back it up with. I've personally played through all the Half-Life games on more than one occasion and hands down, Episode Two has truly been the best and most enjoyable experience yet and left me at a gaming high hours after finishing it, only to have me get up the next day to play through it again, this time with developer commentary turned on which is this great new feature the episodes have brought that gives you insight in a lot of the work that goes on behind the scene. Needless to say, the game gave me the same sensations during the second play through, which is an absolute amazing feat and something that I really haven't experienced with any other game before.

Naturally, Episode Two picks up after the events of Episode One - so if you liked Episode One and Half-Life 2 and want to see what's going to happen, stop reading and get playing. Be warned though, because you'll be wishing you could play Episode Three when you're done.

The introduction sequence is very different from what players have experienced in previous Half-Life games and is sort of a dramatic, cinematic dream sequence that re-caps what happened in Episode One. It comes of as kind of odd, but it's good to see some new directions are being taken.

Like Episode One, the game states a goal and reintroduces some of the cast. Waking up in a train wreck you get freed by Alyx equipped with the trusty gravity gun. Together, you set of towards The White Forest, where the rebels are holding up garrison and await the arrival of Alyx, you and the data pad you recovered in Episode One. Obviously we're talking about Half-Life here and this journey won't just be some easy hike up a hill.

The beginning of the game is also where the game introduces a new enemy (which you've seen a glimpse of in Episode One) who no doubt makes an unforgettable entrance which also fuels the hate for those enemies throughout the remainder of the game, and to me became one of the most memorable parts in the Half-Life storyline.

In Episode Two you travel through many new areas and scenery that all blend in perfectly with the Half-Life universe and flesh out some of the enemies in the game. Of course, in line with what Half-Life has always been, questions answered make many more arise - and Episode Two stays true to that.

Similar to Episode One, Episode Two hits the player with combat "highs" coupled with calmer moments of puzzle solving to keep it interesting and to keep battle fatigue at a minimum. The combat here however, is far more interesting and versatile compared to the older games, and dare I say experienced Half-Life players will actually see some guys put up a real fight on the harder difficulty, which is something I truly recommend if that's your cup of tea.

Right away you feel that the game has gone through a lot of play testing and as such it has the same smooth finnished feel - and a blend between combat, puzzles and driving that you'd come to expect after Episode One. Yes, driving. In Episode Two you finally get to drive again which is something I missed in Episode One, but don't be alarmed! The driving is much more enjoyable and has its own memorable moments - very unlike how players experienced it in Half-Life 2. The driving feels just right, and long enough to keep you interested. And having someone to share the ride with really makes those "Oh, I'm totally going to turbo of that ramp"-moments that much better.

Episode Two fixes many of the gripes I had with Episode One such as characters being oblivious to your presence (and crushing or pushing you around) as some scenes are now played out with the AI catering to the location of the player, and those "story sections" feels just right now.

Another new feature in the game is the achievement system. Like we saw in Episode One where the player would get praise from Alyx and rebels when doing something good, achievements are just another reward system to the player. Most of them can be gained through normal play, but they also cater to us achievement junkies who go above and beyond for the sake of achieving. The harder ones include things like bringing an item from the beginning of the game all the way to the end of the game or stepping on every single bug in the game.

This and more pretty much adds up and makes for a great gaming experience, and I can really recommend playing Episode Two. If you decide to do so, you can look forward to 3-6 hours of game play depending on your pace and the difficulty level you play at.

The views here are this user’s only and are not representative of Giant Bomb's thoughts and opinions on the discussed video game. GB's official reviews reside at giantbomb.com/reviews.