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An emotional roller coaster ride

by xymox on April 15, 2009
5 out of 5 starsScore: 100/100

Dreamfall: The Longest Journey is set in Arcadia and Stark, two parallel worlds where magic and technology hold the grasp of one world respectively. You begin your journey in Stark - which is sort of like a futuristic version of our world - as Zoë, an unemployed and unmotivated young woman who is stuck at the real-life puzzle most of us get stuck at – and it’s really easy to relate – the one where you’re trying to figure out what to do in your life. So one day, as a favour to her old boyfriend, she heads of to pick up a package. In true adventure game fashion this whole thing obviously turns into something much more complicated than that. What needs to be said right away is that the voice acting is simply put astounding. That's the thing I felt right of the bat, and it really helps in bringing the characters you meet to life, and not only does it make them memorable but you also get this emotional bond with them and can really feel their connection with each other, the world and you. This is something very rare, even in games of this type. But it’s really the smallest and simplest of things though, such as messages on your characters cell phone, that give them a unique deepness that truly sets this game apart from the rest.

Now, the people who were familiar with the games predecessor obviously wouldn’t settle for less than all this, either. But what’s really good about this game is that you don't actually have to play or finish the predecessor in order to understand what’s going on. It also has this way of just sucking you right in, leaving you playing well into the late hours of the night wanting more. Should you be familiar with the games predecessor, one thing you would most certainly notice right away is that the controls have evolved since the days of The Longest Journey, and you will find the classic point-and-click interaction replaced by the more intuitive WASD-key movement. And for the most part the way you control your character and the way the camera follows you around works out great, but in some very cramped areas you might find yourself staring at the (albeit pretty) face of your character instead of what you’re trying to look at, and in some case you might even get the camera inside the skull of your character which isn't really that enjoyable. These parts are luckily few and far between, and as said, the character models do look really good so when it happens it’s not really that much of a big deal. You can also customise a whole lot when it comes to the controls, and how the camera behaves so you might not even notice these minor issues.

At its core this game focuses heavily on the story and storytelling, which at this point could be expected from Funcom, and it becomes almost cinematic in some spots. That said, hard core adventure game fans looking for really hard to beat puzzles might not find any real challenge in this game, but that really isn’t the point of the game either. You will be spared from getting really stuck or frustrated, and instead find yourself not skipping the conversations you have with other characters and simply explore the different places the game takes you. While I would want to just reveal this story, It is simply best untold. As I already mentioned, you start the game as Zoë, but you’ll also play the game as the hero from the previous game, in addition to someone else. All that stuff is done really well, and the way you get to observe these characters (and in some cases even have them interact with each other) gives you many different perspectives on things, and that stuff is pretty neat.

The game also has this small layer of action combat, but those sequences really feel more like a rite of passage - things you just have to get through to make it to that next stage of the story. Obviously, being an adventure game, not all battles have to be fought, but in the ones you do it can sometimes get frustrating. Maybe it's the in-combat controls - maybe they just don't work for the PC - but all I can really say is that the combat doesn't feel quite right.

With all this talk about the story, one simply has to point out that although the story unfolds in a classic slow adventure game style, you’ll soon start getting this feeling that you just don’t want it to end and it suddenly does, and it leaves you there ending up wanting more with a ton of emotions going through your head. So, while you get the conclusion on some parts of the story, many others are left untold. Good thing is that the journey itself makes up for all of that, and it is one journey worth taking.

I realise now that I haven’t said a word about the graphics yet and while the game isn’t exactly a technological masterpiece, the visuals and presentation feel just right - and the style is something that grabed me and really helped in making me want to explore the world.

Bottom line is that your game experience will really depend on how much you allow yourself to be affected by this games story, and how much emotion you are willing to personally invest in its characters, to get the full feel of the game and let it send you on the emotional roller-coaster ride it is. You might find yourself angry, joyful and even sad to the teary eyed point, if you just let yourself go and (as cheesy as it sounds) get embraced by the game. All in all, you could expect well about ten to twenty hours of game play depending on your playstyle.

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