If so, this Bit.Trip title may be just what you're looking for!
How does it play?
Bit.Trip RUNNER seems to be a pretty standard platformer at first glance. You run, you jump over things, you slide under other things, and generally avoid all the ways the environment is trying to jack you up. However, you will quickly realize that there's a 
The other design choice that could remove all challenge from a game like this is the lack of limited lives for your character. (Case in point: the awful, awful system in 2008's Prince of Persia.) However, the developers of this game also did away with any sort of checkpoint system. This means that if you've made it 90% of the way through a long stage and collected 80 of the 94 gold pieces, you'd better not fuck up. If you do, you're going all the way back, son. This can really break your spirit and make you put down the controller for a while, but I didn't find it to be a terribly negative dynamic.

The seamless integration of so many elements is what makes playing this game such a joy, and that's a good thing since there's not much of a story to back that gameplay up. Commander Video is a textbook silent protagonist, and other than a smattering of short cinematics, there's no plot to speak of, and no voice-over explaining why you must be running, always be running. This doesn't detract from the overall feel of the game, and is not a huge knock against a budget downloadable game such as this.
How does it look?
Gaijin takes full visual advantage of the obvious influence of the 8-bit era on this game. The bonus stages just look like damn Pitfall. There are three different backdrops as you run from zone to zone, each with more ridiculous chaos happening in the background. As your vision is assaulted by giant fish, caterpillars, flashing lights and brightly colored skyscrapers, don't be 
There's an interesting 2D / 3D anachronism here. Commander Video is totally a sprite, while the background and the objects you are collecting and avoiding are rendered as collections of three-dimensional pixels, fittingly. The visual style and gameplay are integrated well, with little flashes going off whenever you jump on a trampoline or grab some gold. Also, when you pick up a score multiplier, the amount of crazy pixel spray behind the commander increases exponentially, until you have a full-on DOUBLE RAINBOW behind you. (Okay, it's just one rainbow.) It's a very coherent and effective style that evokes any memories you might have of platformers from years past.