No
prone option, seems pretty weird. Crysis had a prone position, and that
game had you as an elite Delta Force guy in an uber nanosuit with a
magical armor shield, as opposed to being a malaria patient wearing a
hawaiian shirt.
This game runs fucking awesome. I have to turn
everything to Low to make Crysis playable, whereas here I can run
pretty much everything on medium with 2x AA with silky smooth
framerates. Definitely impressed, and while it doesn't quite look as
amazing as Crysis, it's still pretty good. Think COD4 quality, or a
notch above. Of course, COD4 didn't portray 50 square miles of terrain.
I
was kinda disappointed by the weapon selection, just judging by the
upgrade menu. Hopefully more guns'll get added to the list throughout
the campaign, otherwise the selection isn't very impressive at all.
Another
thing I noticed is that to use the weapon sights, you have to hold down
the right mouse button, it doesn't work as a toggle like in other
games. A little miffed by that at first, but you do get used to it. Not
a gamebreaker.
Does anyone else feel the mouse sensitivity for the game menus is way too low? Just a minor nitpick of mine.
So
far, it seems pretty easy, and I'm playing it on Hardcore. Maybe this
is why they didn't feel a prone position was necessary? A bullet will
take from 10-15% of my health. Hardly a Tom Clancy feel, so don't
expect that. Infamous is another notch above, so you'll maybe want to
try that for a bigger challenge. *shrug*
I've
already talked about the weapon selection, but here's a bit more
detail. There's 4 weapon slots, one for your machete, one for a primary
weapon, one for a secondary weapon, and one for a special weapon. A
primary weapon counts as shotguns, rifles, sniper rifles, and a grenade
launcher. A secondary weapon counts as pistols, or machine pistols. A
special weapon would be a machine gun, rocket launcher, or flame
thrower. This seems alright, but is actually quite problematic with its
restrictions. Because of the slots, no sane player will ever use a
shotgun, since it counts as a primary and thus would take over the slot
for rifles or sniper rifles, which are far more useful on the wide open
African savannah. This is in contrast with Crysis, in which the best
combo was often a sniper rifle coupled with a shotgun. In FC2, this
combo is impossible, and thus the grenade launcher and shotguns must be
neglected, which is a shame. Speaking of the lack of variety compared
to a Rainbow Six game, there're only 3 shotguns, 3 assault rifles, a
submachine gun, a grenade launcher, and 3 sniper rifles to choose from
for the primary slot.
Another annoyance is the fact that
throughout the landscape are various checkpoints manned by enemies.
Clearing these checkpoints are pretty easy, but the problem is that
they are quickly remanned as soon as you leave the area. With all the
various traveling you must do in the game, it quickly becomes tedious
reclearing the same checkpoints over and over again.
So far,
I've been having fun sniping everything in sight. Though many tempting
sniping spots are unfortunately out of reach due to the terrain being
too steep to climb.
Oh yea... I did notice something really cool
while playing earlier today. I'd sniped some guy in the chest but it
wasn't a fatal shot so he staggered and fell down. A little later he
got up to a crouch and a second enemy ran over and gave him a piggyback
ride. No, I'm not kidding. Just thought that was pretty damn awesome.