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Fun Free Simple Addictive

Published October 26, 2012
5 out of 5 starsScore: 100/100

The words ‘8-bit’ get bandied around somewhat, often for

games that require processing way beyond the capabilities of your ZX Spectrums,

Amstrads et al. However SCB is so basic it really could have been from the 48/64k

era. It’s impressive to have a simple, novel idea on what is effectively a 25 year

old platform.

That idea is to blur the lines between two of the

fundamental and hereto separate instincts of playing a game. 1 score points and

2 get new weapons. In this one screen 2D platformer these are one and the same

thing. Bounce your little dude into a Crate and get that oh so needed next point

but also equip a new, and entirely random, weapon with a completely different

playstyle.

The insanity of the game is in how programed we are to think

of these things separately, especially at the breakneck speeds SCB needs us to

function at. The amount of times, even after playing for hours, that I’m

genuinely surprised the thing I’ve used to get my box has suddenly turned into

a totally different thing that is no longer doing what it was just doing a

millisecond ago.

It’s free, it’s ridiculously fun. What’s not to like?

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