I made one of these lists for 2012. That went surprisingly well, somehow I stuck with it pretty accurately through a whole year. I'll try and beat last year's total of 71 games; which might be tricky, but it's worth a shot.
January '12 vs '13: 7/20. +13
February '12 vs '13: 3/4. +1
March '12 vs '13: 1/10. +9
April '12 vs '13: 5/14. +9
May '12 vs '13: 5/10. +5
June '12 vs '13: 8/3. -5
July '12 vs '13: 17/19. +2
August '12 vs '13: 0/7. +7
September '12 vs '13: 1/
October '12 vs '13: 2/
November '12 vs '13: 7/
Showing 1-10 of 101 items
PC - Steam 02/01/13 - Beat the story Time: 11 Hours Played Notes: A damn solid game despite first impressions. Played with Xbox 360 pad.
PC - Steam 04/01/13 - Beat the main mode Time: 9 Hours Played Notes: A great game. It's a real shame that Bizarre Creations is no more. Played with Xbox 360 pad.
PC - Steam 07/01/13 - Beat the game Time: 9 Hours Played Notes: Really difficult - I'm surprised I beat it. Played with Xbox 360 pad.
PC - Steam 07/01/13 - Beat the story Time: 15 Hours Played Notes: I like the story, and love the atmosphere and music; but damn is this a bad port. I don't remember if the original PS2 game was very technically sound or not, but I remember the Xbox 360 version being bad, and this is probably worse. I played all three, but I probably should have stopped on the first. Played with Xbox 360 pad.
PC - Steam 08/01/13 - Beat the campaign Time: 5 Hours Played (That sounds really short) Notes: Amazing. I don't know why I didn't think too much of it when it was released, but seeing it on some GOTY lists made me pick it up when it came on sale. The artistic design and story were great, a lot different from a typical FPS. The gameplay and engine - which at first I thought were rather archaic (in the demo), turned out to be pretty strong, especially the difficulty of being overwhelmed instead of fighting bullet sponges all the time. A good performance from Nolan North too, it really outweighed the distraction from recognizing his voice. Played with mouse & keyboard.
PC - Steam 10/01/13 - Beat the game Time: 3 Hours Played Notes: This game ran horribly on my last PC, so I never really got into it. Despite some very annoying elements, like two of my weapons being much more dangerous to myself than any enemy and really punishing and loose platforming elements - it wasn't bad. Played with mouse & keyboard.
PC - Steam 11/01/13 - Beat the game Time: 94 Minutes Played (apparently?) Notes: I love this game. Not including Humble Indie Bundles, I own 3 copies of it. Might have to play through it at least once a year. Played with Xbox 360 pad.
PC - Steam 12/01/13 - Finished 1st in all the Grand Prix on Advanced difficulty (credits played) Time: 5 Hours Played Notes: Not as good as I was hoping. It's not as polished as I remember Mario Kart being, or as skill-based as Blur. It wasn't the best port either, it hitches up sometimes and I sort of regret getting the Sonic pack primarily for this game. It wasn't terrible though, I just expected too much I guess. Played with Xbox 360 pad.
PC - Steam 14/01/13 - Finished the story on the medium difficulty Time: 12 Hours Played (lots of idling) Notes: A solid game I would have missed if not for the Humble THQ bundle. Reviews made this seem like a bad game, and the concept of fighting aliens in caves didn't immediately appeal to me. Still, GeoMod 2.0 makes for a fun game, and a lot of things felt like an improvement over Red Faction Guerilla, one of my favourite games. Played with mouse & keyboard.
PC - Steam 15/01/13 - Finished the game (using a FAQ for the second half or so) Time: 7 Hours Played Notes: I went from hating this game, the last time I played it, to simply disliking it. It looks fantastic and the music is nice, but that's about the end of my pros. When you're stuck (which is really hate generally) it's downright boring walking around the environment. Add to that, the vague, cryptic and pretentious air everything has, and I'm not a fan. Played with mouse & keyboard.