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Concepts That Can Possibly Go Awry

Showing 1-10 of 16 items

Voice Acting

2. Voice Acting

Voice acting is all good and dandy, put place that significant role in the hands of someone not able to meet anyone's standards of "good" is not cool. Either get good voice actors, or have text.

Zombie

3. Zombie

There was a time in the world when zombie games were fun, entertaining, filled to the brim with action and fear-inducing excitement... those days are dead. All that's left of the concept of zombies is a sad husk of cliche.

Vampire

4. Vampire

Same as above.

Breaking the Fourth Wall

5. Breaking the Fourth Wall

Generally, it can be an entertaining and even humorous moment, but occasionally it goes to far and down-right kills the mood of the game.

Peripheral Usage

6. Peripheral Usage

Sure, peripherals like guitars and other instruments can be great, but things like the Circle Pad Pro I can't really put my finger on.

Never-Ending

7. Never-Ending

I know this sounds slightly silly, but I'm not always one for never ending games. I don't usually get the sense of completion I might get from any other type of game.

Boss Pattern

8. Boss Pattern

This often leads to predictability and makes for much easier boss than expected/wanted.

Wilhelm Scream

9. Wilhelm Scream

Okay, it was cool for the first century after it was invented, but it slowly lost it's touch. Not to say it's not awesome, but sometimes you need to take a break from the usual.

Survival Horror

10. Survival Horror

I remember the days when I thought games like Resident Evil and Silent Hill were masterpieces, but now it's just a sadly overused cliche. A great example of how far down the pooper survival horror has gone is Resident Evil Revelations. Sure, the visuals were nice, but where's the horror?

LGBT

11. LGBT

Nothing intelligent to really say here except: The Sims

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