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Game » consists of 9 releases. Released Nov 18, 2011
The term 1 to 1 is the phrase used to describe completely responsive motion controls in a videogame. Where your movements mirror the movements of the in game character perfectly.
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
When someone is androgynous, they have a mix of masculine and feminine aspects, or they have the appearance of being in between male and female. A common aesthetic in Japanese media and games.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A physics simulation or manual animation of a character's stomach
A member of the Moblin family, they typically act as basic infantry in the Zelda titles.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
A style of animation that gives games a more hand drawn look.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Games that ask the player whether they are sure about the decision that they have just made.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Some games, despite being on platforms whose default controller is a gamepad, allow the player to move a mouse-style cursor around freely in order to select menu options or perform gameplay actions.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Environments cycle between day and night, often with effects on other aspects of the game.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Dowsing is traditionally used to find water. In games, such as in The Legend of Zelda: Skyward Sword, it is used to search for many other things.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
An annual PAX-type event held by EB Games in various locations in Australia where Game Publishers and Developers showcase holiday releases to staff, media and the public.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
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