
"Harmonix builds on its collective knowledge of rhythm games for a downloadable experience that offers something old and something new."

Taking place on several lanes a-la Frequency (Game), Amplitude (Game) and Rock Band Unplugged (Game), Rock Band Blitz aims to be a fast, fun arcade take on Rock Band's tried and true formula. The game ships with 25 songs (which can also be exported to Rock Band 3 (Game), free of charge) and requires no plastic instruments to play.
According to Harmonix, the original 83 on-disc songs featured in Rock Band 3 will not be available for Blitz until a disc export option is created for the RB3. However, all existing DLC for the Rock Band (Franchise) series, including DLC specific to RB3, will be compatible with Rock Band Blitz, and vice-versa.
Rock Band Blitz was removed from the Xbox store and PSN store as of July 2017, and is no longer available for purchase.
Each instrument that a song has (Drums, Bass, Guitar, Vocals, Keyboards) is represented as a different lane that a player can be on. Compared to traditional Rock Band's five-note highway, each instrument in Blitz has two-note highways. Players press buttons on their controller to hit the notes on all the instruments and earn points. Players can switch between instrument lanes anytime they want.
Each instrument has their own score multiplier, first starting at 1x and with a original maximum cap of 4x as shown on the left side of the screen (1x, 2x, 3x, 4x). Players can raise each instrument's multiplier by playing them! Checkpoints are littered throughout the song, and each checkpoint can add up to three to the maximum multiplier cap depending on the lowest multiplier between all the instruments. For example:
For the best scores, players should play equal attention to each instrument to make sure their multipliers are as high as possible before hitting the next checkpoint.
Hitting a streak of 30 notes in a row activates Blitz Mode, which causes the camera view to shift and make it seem to move a little faster along with 250 extra bonus points to the score. While in Blitz Mode, players receive ever increasing amounts bonus points every 10 notes for as long as they can maintain their streak by not missing too many notes.
Before starting a song, players can select a load-out of various power-ups that can contribute to even higher scores. Using power-ups costs Blitz Coins which are earned for playing songs, completing goals on the Rock Band World app on Facebook, competing in Score Wars with other players, and more. When starting Blitz for the first time, power-ups are locked and are earned by getting Blitz Cred through playing songs.
For each play of a song, players can pick one Overdrive power-up, one Note power-up, and one Track power-up.
These power-ups are triggered by the player but require Energy to use. Playing white notes fills up the white Overdrive bar in the instrument lane the player is on with Energy.
Note Power-ups
These power-ups appear as special purple notes during the song and are activated when the player hits them.
These power-ups passively provide point bonuses while playing.
Rock Band World is a Facebook app that ties into Rock Band Blitz. With Rock Band World, players can compare their performance with their friends, challenge them to Score Wars on specific songs, and participate in solo, cooperative, or worldwide challenges that provide bonus Blitz Coins for use in game.
