- Name
- Prey
- Features
- 6 games
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- First game
- Prey (Game)
- Aliases

Prey
FRANCHISE »
Prey is a first person shooter franchise consisting of Prey and Prey 2 (which was confirmed shortly after the first game's release and has been supposedly in development since then). Prey featured unique gameplay concepts like portals and the ability to change gravity in a level.
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Prey is a first person shooter franchise consisting of Prey and Prey 2 (which was confirmed shortly after the first game's release and has been supposedly in development since then). Prey featured unique gameplay concepts like portals and the ability to change gravity in a level.
Games
Franchise details
Characters
Locations
- Has locations: Casino (Location), The United States of America (Location), City (Location), Space Station (Location), Rooftops (Location), Space (Location), Earth (Location), Bathroom (Location), Cave (Location), Tunnel (Location), Bar (Location), Sun (Location), Canyon (Location), Street (Location), Barren Lands (Location), Alley (Location), UFO Interior (Location), Ceiling (Location)
Concepts
- Has concepts: Downloadable Content (Concept), Fire (Concept), Ghost (Concept), Profanity (Concept), Revenge (Concept), Teleportation (Concept), Voice Acting (Concept), Zombie (Concept), Resurrection (Concept), Collector's Edition (Concept), Damsel In Distress (Concept), Non-Player Character (Concept), Parallel World (Concept), Plot Twist (Concept), Saving the World (Concept), Unlockables (Concept), Blunt Weapons (Concept), Alien (Concept), Games on Demand (Concept), Online (Concept), Male Protagonists (Concept), Mutant (Concept), Ragdoll Physics (Concept), Regenerating Health (Concept), Recurring Boss (Concept), Jump (Concept), Disorientation (Concept), Evade (Concept), Notoriety System (Concept), Alien Abduction (Concept), Astral Projection (Concept), Cheating Death (Concept), Crouch (Concept), Development Hell (Concept), First-Person Perspective (Concept), Native American (Concept), Physics Manipulation (Concept), Plane Shifting (Concept), Portal (Concept), Post-Credits Plot Twist (Concept), Starter Weapon (Concept), Leaderboard (Concept), Puzzle (Concept), A.I. Companion (Concept), Breaking Through Windows (Concept), Chase (Concept), Explosion (Concept), Full Body Awareness (Concept), Hanging (Concept), Melee (Concept), Reload (Concept), Vent Crawling (Concept), Bodily Functions as Weapons (Concept), Boss Fight (Concept), Evil Laugh (Concept), Minigame (Concept), Parody (Concept), Insanity (Concept), Suicide (Concept), Boss (Concept), Final Boss (Concept), Idle Animations (Concept), Sidekick (Concept), Flight (Concept), Robot (Concept), Sweeping Vista (Concept), Instant Kill (Concept), Video Game Characters That Play Video Games (Concept), Detective Mode (Concept), Alternate Fire (Concept), Cover System (Concept), Escaping Imprisonment (Concept), Human Shield (Concept), Infinite Ammo (Concept), Multiple Ammo Types (Concept), Romance (Concept), Screenshots (Concept), Player Taunting (Concept), Bounty Hunting (Concept), Energy Weapons (Concept), Female Antagonists (Concept), Morality System (Concept), Backtracking (Concept), Bounty Hunter (Concept), Circle-Strafing (Concept), Environmental Puzzles (Concept), Drunk Character (Concept), New Protagonist in Sequel (Concept), First Person Melee (Concept), Floating Island (Concept), Achievements (Concept), Health (Concept), Boss Assistance (Concept), Electricity (Concept), Maze (Concept), Sprinting (Concept), Destructible Cover (Concept), Animal Weaponry (Concept), Reflection (Concept), Transforming Boss (Concept), Camping (Concept), Crouch Jump (Concept), Environment as Weapons (Concept), Human (Concept), Polygonal 3D (Concept), Block Puzzle (Concept), Giant Environment (Concept), Disembodied Voice (Concept), In-Game Radio (Concept), Birds (Concept), Rapid Fire (Concept), Darkness (Concept), Immortality (Concept), Nudity (Concept), Game Reference (Concept), Artificial Intelligence (Concept), Hologram (Concept), Bizarre Weapons (Concept), First-Person Platforming (Concept), Improvised Weapon (Concept), Organic Weapons (Concept), Dialogue Tree (Concept), Aural Characters (Concept), Cliffhanger (Concept), God Complex (Concept), Drive-By Intro (Concept), Message on the Wall (Concept), Jump Scare Moment (Concept), Scary Children (Concept), Loading Screen (Concept), More Than Two Eyes (Concept), Enemy Capture (Concept), Infinite Resource Spot (Concept), High Definition Graphics (Concept), Gravity (Concept), Fictional Language (Concept), Flying Enemies (Concept), Alien Language (Concept), Sleeping Enemies (Concept), Animal Companions (Concept), Gravity Control (Concept), Respawn Justification (Concept), Pit (Concept), Fake In-game Advertising (Concept), Death (Concept), Licensed Soundtrack (Concept), Moving Platform (Concept), FreeLC (Concept), Missing Relative (Concept), Secret Area (Concept), Monsters That Look Suspiciously Like Genitalia (Concept), The Afterlife (Concept), Digital Distribution (Concept), Voice Chat (Concept), Knee Sliding (Concept), Interrogation (Concept), The Locked Door (Concept), Southpaw (Concept), Hick (Concept), Agile Mutant/Undead Enemy (Concept), Banter During Gameplay (Concept), Yonic Imagery (Concept), Xbox Live (Concept), Sunset (Concept), Hitbox (Concept), Scripted Death (Concept), Steam (Concept), Poker (Concept), Body Disintegration (Concept), Hidden Room (Concept), Exploding Barrel (Concept), Corpse Run (Concept), Difficulty Level (Concept), Linear Gameplay (Concept), PlayStation Trophies (Concept), Zoom (Concept), Mirrormonster (Concept), Chest-High Walls (Concept), Interactive Environments (Concept), Self-Advertisement (Concept), Microtransaction (Concept), Usable Detached Body Parts (Concept), Balancing (Concept), Character Says The Name of The Game (Concept), Anti-Cheat System (Concept), Auto-Save (Concept), Been Here Before (Concept), Chemical Warfare (Concept), Code Writing (Concept), Credits Menu Option (Concept), Damage Flash (Concept), Difficulty Achievement (Concept), Direct2Drive (Concept), Dolby Digital (Concept), E3 1997 (Concept), E3 1998 (Concept), E3 2005 (Concept), E3 2011 (Concept), Functional Faucet (Concept), Functional Mirrors (Concept), GamersGate (Concept), Games That Ask You to "Press Start" But Will Accept Other Buttons (Concept), Gamescom 2011 (Concept), Greatest Hits (Concept), Immersive Sim (Concept), Infinite Spawn (Concept), Item Container (Concept), Live Ammo (Concept), Logo Box Art (Concept), Metagame (Concept), Multiplayer LAN (Concept), Original Soundtrack Release (Concept), PAX Prime 2011 (Concept), PhysX (Concept), Quickloading (Concept), Quicksaving (Concept), Ranked Match (Concept), Regenerating Ammo (Concept), Retail Games with Steam Activation (Concept), Rocket Kick (Concept), Screen Splatter (Concept), Scripted Events (Concept), Secret Achievements (Concept), Sequel (Concept), Sequence Break (Concept), Single-Player Only (Concept), Six Degrees of Freedom (Concept), Slip Cover Packaging (Concept), Steam (Concept), Subtitles (Concept), Travel Section (Concept), Walls Covered With Organic Tissue (Concept), WASD Movement (Concept), Xfire (Concept), Change of Address (Concept), id Tech 4 (Concept)
Objects
- Has objects: Bow (Object), Boots (Object), Spaceship (Object), Machine Pistol (Object), Scope (Object), Grenade (Object), Gun (Object), Rocket Launcher (Object), Hat (Object), Switch (Object), Pistol (Object), Airplane (Object), Gloves (Object), Bomb (Object), Utility Belt (Object), School Bus (Object), Ammo (Object), Trash Can (Object), Mirror (Object), Pipe (Object), Slot Machine (Object), Train (Object), Wrench (Object), Arrow (Object), Computer (Object), Television (Object), Tractor Beam (Object), Turret (Object), Poster (Object), Toilet (Object), Jukebox (Object), Statue (Object), Ammo Box (Object), Severed Limbs (Object), Acid (Object), Lighter (Object), Tentacles (Object), Rifle (Object), Badge (Object), Corpse (Object), Door (Object), Elevator (Object), Vase (Object), Asteroid (Object), Campfire (Object), Energy Force Shield (Object), Torch (Object), Desk (Object), Arcade Cabinet (Object), Sink (Object), Stool (Object), Log (Object), Keypad Lock (Object), Catwalk (Object), Fingerprint Scanner (Object), Fuse (Object), Staircase (Object), Window (Object), Acid gun (Object)
People
- Has people: Lani Minella (Person), Ian Moore (Person), Jason Bergman (Person), Matt T. Wood (Person), Michael Huang (Person), Rom Di Prisco (Person), Scott Miller (Person), Will Kerslake (Person), Christoph Hartmann (Person), Matthias Wehner (Person), Raison Varner (Person), Raphael van Lierop (Person), Markus Wilding (Person), Michael Larson (Person), George Broussard (Person), Chris Rhinehart (Person), Grégoire Gobbi (Person), Jack Scalici (Person), Jeff Royle (Person), Alex Cox (Person), Corrinne Yu (Person), Denby Grace (Person), Allen H. Blum III (Person), Thomas Bass (Person), Gary Whitta (Person), Michael Greyeyes (Person), Ryan Redetzke (Person), Timothy S. Gerritsen (Person)