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Game » consists of 5 releases. Released September 1975
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Potentially deadly in the real world, annoying and funny in the animated world.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
A person who herds cattle on ranches. Cowboys are emblematic of the early 19th century in the American southwest, and became conflated with gunslinger types in the public imagination.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Pressing the A button while facing left makes player character punch in that direction. Pressing A while facing right...makes them punch left.
Discrete logic is an early form of computer control in video games, prior to Artificial Intelligence (AI) that uses logic gates on a chip to manipulate the non-playable character.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A gunslinger is to guns what a swordmaster is to swords.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Games released coinciding with new hardware.
The act of breaking the law.
Only 7 to 10 percent of the worlds population is left handed.
These munitions can be somewhat unstable. But this wildlife might just save your life.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
From shields to car doors to entire vehicles, and even people, portable cover puts a unique twist on the cover systems commonly found in modern action games.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A control scheme that employs a joystick that rotates independently of the x and y axes, allowing for a 3rd axis of movement - usually for aiming.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
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