- Name
- Commodore 64
- Abbreviation
- C64
- Release Date
- August 1982
- Manufacturer
- Commodore (Company)
- Launch price
- $595.99
- Install base
- 17,000,000
- Online service
- No
- Aliases
- C64,c64,C=64
Platform Images Related Pages
Summary
The Commodore 64 (C64) is an 8-bit home computer released in August of 1982, and was the third system made by Commodore International. The starting price was $595 USD. The computer was named for its 64 kilobytes of RAM; superior to most mainstream personal computers at the time. The C64 is occasionally rendered: C=64 due to the original system's use of the "commodore symbol" which resembles a 'C' merged with an equal sign.
History
The project was given to Commodore Japan; an engineering team led by Yash Terakura created the VIC-1001 for the Japanesemarket. The VIC-20 was marketed in Japan as VIC-1001 before VIC-20 was introduced to the US. The VIC-20 became a massive success. Tramiel wanted to expand with the success of the VIC-20, but wanted a more powerful computer, while retaining a low price.
During the 1982 Consumer Electronics Show, the Commodore 64 was announced to enthusiasm. When the C64 was rolled out, it had an extremely low $595 price tag. Companies such as Intel and Atari had no idea how Commodore was making money on the computer. In reality, Commodore was using new and sometimes untested tech for their computer as opposed to licensing older tech from large competing corporations.
In all, about 10,000 commercial software were made for the C64, including development tools, office applications, games, and more. The C64 is currently used by hobbyists, and C64 games are available for purchase on the Wii Shop Channel in Europe and the United States.
Hardware Specifications
- CPU: 8-bit MOS Technology 6510, 1.023 MHz
- Memory: 64KB RAM
- Graphics: MOS Technology VIC-II, 16 colors
- Sound: MOS Technology SID 6581/8580
SID Music
The initial run of the SID chip, the SID 6581, was extremely popular, and instrumental in the success of the Commodore 64. It allowed for much more freedom comparative to previous chips, such as three oscillators, each of which could produce four separate waveforms. Additionally, many composers were able to find loopholes to make their music even more complex, such as a glitch that essentially created a fourth channel for 4-bit samples. Some games that took advantage of this were Impossible Mission (Game) and Ghostbusters (Game), both of which used voice samples.
By the mid-1980s, SID musicians were improving to a point where they could effectively emulate "real" music. Games such as Times of Lore (Game) were able to use mainstream songs as inspiration, and adapt that to a SID song. Also at this time, demo groups began to rise in popularity, with several Commodore 64 magazines releasing songs from their readers. The impact of SID music is evident as well, with songs still being developed to this day. While many musicians utilize emulation, some continue to use the original SID chips.
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