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Game » consists of 30 releases. Released 1985
Horizontal-scrolling shoot 'em up for the Supergrafx.
A side-scrolling shooter for the TurboGrafx-16, Dead Moon takes players across six levels, fending off an alien invasion.
A side-scrolling shooter known for its unconventional box art.
Ziriax is a horizontal scrolling shoot 'em up developed by The Whiz Kids and published by The Software Business. It was released in 1990 for the Amiga.
A side scrolling shooter in space, for the Genesis, which features a spaceship that can transform into a mecha.
A horizontal shoot 'em up and the sequel to the original Darius. Known in Japan as Darius II, it was released in North America under the name Sagaia.
Pilot a severed head around the United States in this bizarre NES shooter.
Carrier Air Wing, known as U.S. Navy in Japan, is a side-scrolling shooter released in 1990 for the CP System arcade hardware by Capcom.
A Japanese PC Engine exclusive horizontal shoot 'em up. Power-ups appear as rings around the player's ship.
A further shoot'em up in the Darius series this time for the SuperGrafx-16/TurboGrafx. Darius Plus is based on Super Darius for the TurboGrafx-CD but with fewer bosses and was actually written for the SuperGrafx because playing it on that console results in slightly improved graphics.
A Japan-only horizontal shoot ’em up for the Sega Mega Drive.
This NES game is based on the early CG effects laden film of the same name.
The arcade sequel to the original MSX Parodius, Parodius Da builds on its Gradius-style gameplay and its unique comical charm.
A horizontal-scrolling shoot 'em up similar to R-Type or Gradius; it pits the player against various enemies within a surreal fantasy world.
Burai Fighter is a side-scrolling/top-down shooter released for the NES, Game Boy and later the Game Boy Color adopting different names with each release. Featuring upgradable weapons and the ability to shoot in eight directions, the player must destroy the Burai and their seven bases.
A full conversion of the arcade shoot'em up Darius for the Atari ST, the Amiga, and the ZX Spectrum. Ported by Softek International Ltd. and published by The Edge.
A 1989 horizontal shoot 'em up, more notable today for its poorly translated intro movie than its gameplay.
The sequel to Irem's signature arcade shoot-'em-up, adding a variety of new weaponry to help take on the Bydo forces.
A side-scrolling shoot-'em-up similar to the studio's earlier R-Type, putting players in control of a microscopic fighter jet in a parasitized human body. Its main feature is the use of mechanized tentacles that maneuvers around the ship.
The sequel to the obscure 8-bit title, Thunder Force II finds players again fighting against the ORN and their plans to assault the Galaxy Federation.
An arcade side-scrolling shoot-'em-up from Konami, putting two starfighters against ruthless mechanized alien forces.
An Arcade shoot-'em-up developed by Capcom. The NES version was exclusive to North America.
Delta is a side-scrolling progressive shoot-em-up for the Commodore 64 from Thalamus and Stavros Fasoulas.
An arcade shoot-'em-up from the studio that later created the Aero Fighters series, starring two rabbit robots.
Players attempt to wipe out the human race in this side-scrolling space shooter.
Stinger is a shoot-em-up developed by Konami. It is the North American version of the sequel to Twinbee.
A shoot-em-up released for the NES by Hudson and the third game they used in their national Caravan competition. Known for its novel alternating of horizontal and vertical levels. It was originally named Hector '87 in Japan.
A 2D side-scrolling shooter, and an arcade classic! Travel across space, power-up the companion orb, and bring down some of the toughest alien bosses in gaming.
A side-scrolling shoot ’em up game from Hewson Consultants that was launched in 1987 for the ZX Spectrum, Amstrad CPC and Commodore 64. The Amiga and Atari ST versions were released in 1988.
An early Capcom horizontal shoot 'em up, featuring a mech protagonist. Capcom adapted Section Z's bi-directional firing for Side Arms, and also incorporated a power-up system where the player's mech merges with another to become far stronger.
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