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Game » consists of 9 releases. Released Mar 13, 2007
Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Used by protagonists when opening a door that is locked, or just for looking really cool.
The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The Argonauts are a large force of armed warriors who accompany Jason on his quest to gain the Golden Fleece. Attacked by Sirens, Scylla herself, and other beasts, very few were left when they reached the island holding the Fleece.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Neglectful and/or abusive parents and parental figures.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
The Bangsian Fantasy is a fantasy trope where famous historical or literary individuals interact within the after-life. It was named after John Kendrick Bangs who often wrote in said manner.
Mythological creatures who bring destruction with their screams. Most commonly take the form of a woman.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
The ability to stop or reduce the damage from an oncoming attack.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Your body is torn apart and your organs are falling out. But don't worry, you have the ability to pull yourself back together.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
On some box art, the main character is facing away.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Some characters have purely white eyes, some have eyes that radiate light, some have no eye-sockets at all. This is a page for all the occularly impaired.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
A huge boss that often must be climbed upon to kill.
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