DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
GB@Nite 5-Timer's Club
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Game » consists of 9 releases. Released Mar 13, 2007
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Abilities or objects that can only be obtained by killing a god or if gods themselves offer them to a character.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
Griffons are a mix between lions and eagles. They soar high in the mountaintops in many fantasy worlds. Griffons are found in both wild and tame varieties. Intrepid explorers have often met a sticky end whilst trying to steal Griffon eggs so that they can train the young Griffons as mounts.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
A living being who is the product of the reproductive mating of two different species.
A winged creature from Greek mythology with the body of a bird and the head of a woman. Generally depicted as a winged woman with grotesque features with a mind full of bad habits.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In some games, health can be regenerated or bonus health acquired through romance of some kind, from flirting to kissing to sexual intercourse.
All dogs go to heaven? Nobody told these.
Brightly coloured orbs, which often contain contain experience points, that home in towards the player.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games which contain either animals crossed with other animals or animal/human creatures.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
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