Something went wrong. Try again later
    Follow

    Fog of War

    Concept »

    A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.

    Short summary describing this concept.

    Fog of War last edited by PlamzDooM on 01/16/23 07:10PM View full history

    Overview

    Fog of War is a common concept found in many combat-based real-time and turn-based strategy games.  In addition to providing the player with an exploration incentive to uncover the game world, it also serves to mask the disposition and movements of enemy forces.  This simulates the fact that any commander is forced to rely on imperfect and incomplete information on the battlefield, and often must improvise based on intuition and common sense.  Typically, as a game, map, or level advances, area is progressively revealed as a player's units "see" the area with their own eyes.  As a player's units become privy to their opponents, this information is in turn revealed to you, the player, in order to act.  In many cases, this new knowledge is temporary; when your units leave the area, their real-time knowledge of the situaiton on the ground (and thus, yours) disappears as well.
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.