- Name
- Final Fantasy X
- Features
- 3 games
- view all →
- First game
- Final Fantasy X (Game)
- Aliases
- Final Fantasy 10,FF10,FFX

Final Fantasy X
FRANCHISE »
The tenth Final Fantasy game has been expanded upon in other games, with the same characters and game world.
Franchise Wiki Images Related Pages
The tenth Final Fantasy game has been expanded upon in other games, with the same characters and game world.
Games
Franchise details
Characters
- Has characters: Jecht (Character), Tonberry King (Character), Ultima Weapon (Character), Bahamut (Character), Ifrit (Character), Omega Weapon (Character), Shiva (Character), Braska (Character), Sin (Character), Yu Yevon (Character), Anima (Character), Auron (Character), Ixion (Character), Kimahri (Character), Lulu (Character), Tidus (Character), Yojimbo (Character), Yuna (Character), Seymour Guado (Character), Valefor (Character), Brother (Character), LeBlanc (Character), Barkeep (Character), Buddy (Character), Cid (Character), Maechen (Character), Paine (Character), Rikku (Character), Rin (Character), Shinra (Character), Wakka (Character), Barthello (Character), Belgemine (Character), Chappu (Character), Clasko (Character), Dona (Character), Elma (Character), Gatta (Character), Kelk Ronso (Character), Lucil (Character), Luzzu (Character), Maroda (Character), O'aka XXIII (Character), Pacce (Character), Shelinda (Character), Biggs (Character), Wedge (Character), Leviathan (Character), Vegnagun (Character), Nooj (Character), Gippal (Character), Shuyin (Character), Baralai (Character), Jyscal (Character), Tobli (Character), Wantz (Character), Yunalesca (Character), Mika (Character), Kinoc (Character), Lenne (Character), Tromell (Character), Magus Sisters (Character), Zuke (Character), Bickson (Character)
Locations
- Has locations: City (Location), Underwater (Location), Temple (Location), Dream (Location), Beach (Location), Castle (Location), Shop (Location), The Mind (Location), Sun (Location), Besaid Island (Location), Mt. Gagazet (Location), Spira (Location), The Farplane (Location), Thunder Plains (Location), Bevelle (Location), Guadosalam (Location), Luca (Location), Macalania (Location), Zanarkand (Location), Bikanel Island (Location), Calm Lands (Location), Kilika Island (Location), Mushroom Rock Road (Location), D'jose Temple (Location), Cavern of the Stolen Fayth (Location), Baaj Temple (Location), Mi'ihen Highroad (Location), Moonflow (Location), Remiem Temple (Location)
Concepts
- Has concepts: Alternate Costume (Concept), Dark Past (Concept), Finishing Move (Concept), Fire (Concept), Fire Manipulation (Concept), Not-So-Bad Guy (Concept), Slashing Weapons (Concept), Super Meter (Concept), Tragic Villain (Concept), Voice Acting (Concept), Classical Elements (Concept), Elemental Weapons (Concept), Ice (Concept), Male Antagonist (Concept), Anthropomorphism (Concept), Foreshadowing (Concept), Magic Meter (Concept), Non-Player Character (Concept), Plot Twist (Concept), Saving the World (Concept), Time Limit (Concept), Revealing Attire (Concept), Sexualized Men (Concept), Duality (Concept), Rivaling Factions (Concept), Unusual Speech Patterns (Concept), Male Protagonists (Concept), War Veterans (Concept), Hair Physics (Concept), Recurring Boss (Concept), Jump (Concept), Spin-Off (Concept), Customizable Character (Concept), Cutscene (Concept), Save Point (Concept), Third-Person Perspective (Concept), Plane Shifting (Concept), Tragic Hero (Concept), Fan Service (Concept), Puzzle (Concept), Sacrifice (Concept), Explosion (Concept), Heads Up Display (Concept), Melee (Concept), Multiple Protagonists (Concept), Boss Fight (Concept), Breath Attack (Concept), Currency (Concept), Minigame (Concept), Sleeping (Concept), Status Effect (Concept), Blindness (Concept), Recurring Character (Concept), Boss (Concept), Androgyny (Concept), Female Protagonists (Concept), Sexualized Women (Concept), Hero Unit (Concept), Final Boss (Concept), Piercing Weapons (Concept), Side Quest (Concept), Instant Kill (Concept), Dual Wielding (Concept), Spiky-Haired Protagonist (Concept), Anaerobic Character (Concept), Bats (Concept), Crying (Concept), Multiple Endings (Concept), Multiple Enemy Boss Fight (Concept), Swordmaster (Concept), Marriage (Concept), Revive (Concept), Attachments (Concept), Easter Egg (Concept), False Death (Concept), In-Engine Cinematic (Concept), Protagonist Death (Concept), Reluctant Hero (Concept), Romance (Concept), Snakes (Concept), Bad Parents (Concept), God (Concept), Magic (Concept), Souls (Concept), Morality System (Concept), Ancient Advanced Civilization Technology (Concept), Backtracking (Concept), The Future (Concept), Ultimate Weapon (Concept), Upgradeable Weapon (Concept), Quick Time Event (Concept), Whistling (Concept), Black Magic (Concept), Optional Boss (Concept), Hit Points (Concept), Inventory (Concept), Loot Gathering (Concept), Poison (Concept), Shopping (Concept), Patricide (Concept), Experience Points (Concept), Health (Concept), Kaiju (Concept), Chosen One (Concept), Hugging (Concept), Transforming Boss (Concept), Health-Consuming Attack (Concept), Fast Travel (Concept), Open World (Concept), Human (Concept), Polygonal 3D (Concept), Inside a Living Creature (Concept), Battle Quips (Concept), Renaming Characters (Concept), Time Travel (Concept), Tsundere (Concept), Alchemy (Concept), Parents (Concept), Roman Numerals (Concept), Potential Love Interest (Concept), Anti-Villain (Concept), Music as a Weapon (Concept), Flashback (Concept), My Father's Sword (Concept), Vestigial Item (Concept), Artificial Intelligence (Concept), Buff (Concept), Chocobo (Concept), Depression (Concept), Limit Break (Concept), Questing (Concept), Restoration (Concept), Silence (Concept), Summoning (Concept), Ancient Curse (Concept), Feline Humanoid (Concept), Dreaming (Concept), Episodic Content (Concept), Assist (Concept), Character Class (Concept), Critical Hit (Concept), Personified Classes (Concept), Dialogue Tree (Concept), Cliffhanger (Concept), Mysterious Ally (Concept), Pregnancy (Concept), Mythology (Concept), Healer (Concept), Enemy Capture (Concept), Damage Over Time (Concept), Armageddon (Concept), Multi-Phase Boss (Concept), Victory Lap Final Boss (Concept), Degraded Boss (Concept), White Magic (Concept), Moogle (Concept), Pom-Pom (Concept), Apocalypse (Concept), Ship Deck Battle (Concept), Ice Stage (Concept), Active Ability (Concept), Micromanagement (Concept), Passive Ability (Concept), Fungoids (Concept), Deicide (Concept), Class Change (Concept), Fictional Language (Concept), Eidolon (Concept), Grinding (Concept), Mana (Concept), Power of Friendship (Concept), Party System (Concept), Blitzball (Concept), Future Sport (Concept), Water Walking (Concept), Repetitive Chitchat (Concept), Mount (Concept), Level Up (Concept), Crazy Eyes (Concept), Fashion (Concept), Heterochromia (Concept), Job System (Concept), Petrification (Concept), Love Triangle (Concept), Unused Sleeves (Concept), Summoners (Concept), Recruitable Characters (Concept), In Medias Res (Concept), Branching Story Line (Concept), Cid (Concept), Death (Concept), Licensed Soundtrack (Concept), Concert (Concept), WEAPON (Concept), Game Over (Concept), J-Pop (Concept), Magic Points (Concept), Giant Enemy Worm (Concept), Sea Monster (Concept), Tonberry (Concept), Cactuar (Concept), Malboro (Concept), Company (Concept), Boss Rush (Concept), Imp (Concept), Skill Tree (Concept), Chimera (Concept), Random Loot (Concept), Non-Linear Storytelling (Concept), Red Herring (Concept), Sword Stuck in the Ground (Concept), Ronso (Concept), Turn-Based (Concept), Sunset (Concept), Glyphs (Concept), Something is Up in This Small Town (Concept), Vendor Trash (Concept), Zu (Concept), Enemies Killed from Inside (Concept), Attributes (Concept), New Game Plus (Concept), PlayStation Trophies (Concept), Victory Music (Concept), Button Mashing (Concept), End Credits Songs (Concept), Random Encounter (Concept), Loss of Consciousness (Concept), Tsunami (Concept), Mimic (Concept), Ambient Music (Concept), Basilisks (Concept), Battle Screen (Concept), Been Here Before (Concept), Conditional Turn-Based Battle (Concept), Cutscene Equipment Mismatch (Concept), Cutscene Menu (Concept), Cutscene Pause (Concept), Damage Numbers (Concept), Disc Streaming (Concept), E3 2001 (Concept), E3 2003 (Concept), Favored Enemy (Concept), Fictional Currencies (Concept), Greatest Hits (Concept), Haste (Concept), Metagame (Concept), Min-maxing (Concept), Minimap (Concept), Original Soundtrack Release (Concept), Persistent Ailments (Concept), Scripted Events (Concept), Single-Player Only (Concept), Soft Reset (Concept), Stat Tracking (Concept), Substitution Cipher (Concept), Subtitles (Concept), Swimsuit Scene (Concept), Tech Trees (Concept), Unskippable Cutscene (Concept), World Map (Concept), Real-Time Over Pre-Rendered Movies (Concept), In-Field Enemy (Concept), International Version (Concept), Message (Concept), Reaction Based Battle System (Concept), Abadon (Concept), Active Time Battle (Concept), Adamantoise (Concept), Ahriman (Concept), Bandersnatch (Concept), Bed Head (Concept), Behemoth (Concept), Bomb (Concept), Coeurl (Concept), Flan (Concept), Funguar (Concept), Garuda (Concept), Guado (Concept), Hypello (Concept), Interactive Battle System (Concept), Iron Giant (Concept), Magic Pot (Concept), Ochu (Concept), Sahagin (Concept), Shoopuf (Concept), Sphere Grid (Concept), Useless Useful Spell (Concept), Localized Soundtrack (Concept), Repellent (Concept)
Objects
- Has objects: Spear (Object), Book (Object), Dress (Object), Alcoholic Beverages (Object), Claw (Object), Grenade (Object), Helmet (Object), Knife (Object), Pistol (Object), Molotov Cocktail (Object), Sword (Object), Short Shorts (Object), Armor (Object), Plate Armor (Object), Map (Object), Cure Ailment Potion (Object), Key (Object), High Heels (Object), Masamune (Object), Miniskirt (Object), Bracers (Object), Shield (Object), Treasure Chest (Object), Ring (Object), Table (Object), Airship (Object), Flare (Object), Gil (Object), Holy (Object), Meteor (Object), Phoenix Down (Object), Potion (Object), Ultima (Object), Spell (Object), Blitzball (Object), Corset (Object), Polearm (Object), Rod (Object), Health Potion (Object), Portal (Object), Ether (Object), Ribbon (Object), Elixir (Object), Staircase (Object), Remedy (Object)