- Name
- Real-Time Over Pre-Rendered Movies
- Aliases
- Real-Time Over Full Motion Video,Real-Time Over FMV
Real-Time Over Pre-Rendered Movies
Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.
Concept Images Related Pages
Overview
This was a technique that started appearing in the Arcadein 1983 with the help of Laserdisc technology, with titles such as Astron Belt (Game) and Bega's Battle. It later gained popularity on home systems with the release of the Sega CD (Platform) a decade later, with StarBlade (Game), Bram Stoker's Dracula and Silpheed (Game). It was primarily used in the PSX era in games that used pre-rendered backgrounds. By playing back a full motion video (FMV) behind the in-game characters the game could reach unprecedented visual quality while still letting the player control the character on screen in real time.
Games view all →]
- Astron Belt (Game)
- Athena: Awakening from the Ordinary Life (Game)
- Bega's Battle (Game)
- Big Bug Bang: Le Retour de Commander Blood (Game)
- Bram Stoker's Dracula (Game)
- Bravely Default: Flying Fairy (Game)
- Chaos Rings (Game)
- Commander Blood (Game)
- Cosmos Circuit (Game)
- Cyber Dome (Game)
- Fear Effect (Game)
- Fear Effect 2: Retro Helix (Game)
- Final Fantasy IX (Game)
- Final Fantasy VIII (Game)
- Final Fantasy XII: Revenant Wings (Game)
- Galaxian³ (Game)
- Galaxy Ranger (Game)
- Interstellar (Game)
- MegaRace (Game)
- Oddworld: Abe's Exoddus (Game)
- Oddworld: Abe's Oddysee (Game)
- Policenauts (Game)
- Resident Evil (Game)
- Resident Evil 0 (Game)
- Silpheed (Game)
- Star Arthur Densetsu I: Wakusei Mephius (Game)
- Star Wars: Rebel Assault (Game)
- Star Wars: Rebel Assault II - The Hidden Empire (Game)
- StarBlade (Game)
- Starfighters (Game)
- Team Innocent: The Point of No Return (Game)
- Time and Eternity (Game)
- Yoostar 2: In The Movies (Game)
