Wow what a dump!
Game Mess Mornings 05/02/24
GrubbSnax
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Blight Club
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Game » consists of 16 releases. Released Sep 26, 1986
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Games that have had television shows based on them.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A family of vampire hunters and the sworn enemies of Dracula. They are the main protagonists of the Castlevania franchise.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Exp[licit religious allusions cut out of US (& Europe?)
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
The Classic NES Series of games were re-released versions of NES games for the GBA. Also known as Famicom Mini and NES Classics in Japan and PAL regions respectively.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
A style of game that has platforming elements, but with more emphasis placed on fighting enemies than precise maneuvering through the level and its obstacles. Notable examples include Ratchet & Clank and early Ninja Gaiden games.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Tiny, annoying hunchbacked enemies in the Castlevania series.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games that have been used as the basis for motion pictures.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Gorgons are mythical female creatures known most notably for their hair of living snakes and ability to turn anyone into stone with their gaze. While the most famous depiction of a gorgon is Medusa, they have been depicted in various other ways in literature, film, and games.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Video games developed in Japan but based on Western IPs.
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