It's funny that you ask who the psychedelic level was for, and the answer, is ME! Not because I'm old enough to have been there or experienced any of it, but it's what I wanted desperately from this game but really only got a little bit?
I just finished the game as well. I loved the original psychonauts. I played the game late 2000's maybe 2010. Bought a used xbox from a pawn shop across the street from my job, blockbuster(yeah), and rented the game from work.
The levels in the original psychonauts are just...even more so than they could be today because of how much more rare it was then, fucking weird. They're great. The milkman conspiracy? The idea of the meat circus? Cause holy shit that gameplay of it was bad. The theatre? Playing against napoleon on a board game? BLACK VELVETOPIA?! Becoming a kaiju in the lungfish city?
And that's where my biggest disappointments lie with psychonauts 2. To be clear, I really really liked this game. The way they tied the weird eccentricities from the first game, your water curse, Ford Cruller just being a mess, your family that hates psychics is very good. I can't believe they were able to tie up these what seem like and probably is random weird fun things they decided to do in the first game into a cohesive whole. It worked for me, a lot.
The getting the band back together of the old psychonauts that are all a little broken by what happened to them and what they had to endure felt incredible. It goes back to 2021 GOTY arguments when Vinny had so much to say about them, Alex too I think?
And then the game plays a little better and looks how you think the original looked like on modern consoles. That's cool and expected, but I was kind of let down by the levels as a whole. The gambling hospital was really great and reminds me of persona 5 and how great a casino is for a game, with the sounds and colors and slots/wheels/horse races etc I guess.
I also LOVED Helmut Fullbear's level. It's my favorite level in the whole game. I thought I was going to be in for a majestic visual and audio production beyond what I could have imagined. It turns out, I wasn't. "Nick's" level is really funny, his demented little twisted royal mind. Bob's level is funny and was a good time. Cassie's library and books was really solid and clever. Ford's different shards are fairly solid. Compton boole is atleast very unique like the theatre from the first game but felt very small and just ok to play. Loboto is, you know, toothy and again a demented mind that really plays up his trope but didn't do a whole lot game wise since it's the first thing you do. And the flea circus and subsequent scenes are also clever!
I thought I would only get more unique gameplay and visuals and perspectives compared to the first game. I know the crowdfunding development maybe didn't go super well, but with extra time and microsoft money and just it being the second game, I wished for and wanted more. That said, I enjoyed it a lot and I can't believe how much it had to say about these characters when the first game really only relishes in how KOOKY almost everyone is without much else to them. I'm glad I got around to it finally because double fine and schafer are pretty incredible in what they do, even if it doesn't win all the awards or sell ten million copies.
Also, and I can't believe this, I didn't know Jack Black was in this game until his entire level was over and I was just randomly looking up a different voice actor and saw him listed. He's not hiding, I just didn't put it together.
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