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TheFlamingo352

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TheFlamingo352

473

Forum Posts

11

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5

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Reviews: 0

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@humanity: "One" of the moons? Didn't you know the first letters of each level in DS3 combine to read "There are more moons" or "The other moons are awake"? Dead space 4 is going to happen! It has too! ʰᵒʷ ᵉˡˢᵉ ʷᶦˡˡ ᶦ ˡᵉᵃʳⁿ ʷʰᵃᵗ ʰᵃᵖᵖᵉⁿˢ ⁿᵉˣᵗ

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TheFlamingo352

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@humanity: Oh the "we're the only ship that can still connect the worlds" premise is wayyyy more up Bioware's angle (as the protagonists are centrally important to saving the fictional world). I can imagine it way more easily now.

And that's not a bad thing; in fact, I think having one ship as the dramatic vanishing point for everyone's problems is fucking fantastic. That's the kind of game premise that could see you having one mission where you need to act as dignitaries to try and keep two solar systems together, and another mission trying to explain to a desperate crowd of normal people why they can't all shove on your ship to escape their unsupported colony.

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TheFlamingo352

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@zoofame: I'd be really excited if they explored the sudden isolation of all those planets and cultures, but I don't trust them do something so cool. Even when Bioware was good they were never that interested in that kind of causational, smaller-scale plot design.

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TheFlamingo352

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@shindig: Yeah folks at Eurogamer seemed pissed about the lack of conversion in upcharge. The delta beyween 60 and 70 USD is wayyyy smaller than between 50 and 70 pounds.

Yet another reasom to wait a month or two before buying new games.

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TheFlamingo352

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I want to...but what if it comes to GamePass/goes on sale? There's too many reasons to wait for me to buy it now, but it's definitely going on the wishlist.

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TheFlamingo352

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Game Informer has a video interview with Bluepoint that's fairly detailed on their design ethos and choices; most everything is, at a systems level, the same.

Better UI is supposed to make world state clearer, among other cleanliness fixes, but that sounds like the minority of work done.

If your question is asking whether a Souls game needs jank and seams to be charming/fit the franchise...I have no idea. This will probably be the most technically-proficient Souls game, and yeah, there's a 1% of me that wonders if maybe that'll make it feel too clean, but I think that's pretty unlikely.

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TheFlamingo352

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Saw someome recommend Clank; I'd disagree, it may be too "crunchy" for your needs.

I always recommend Codenames when people need a good, simple boardgame. It's all about wordplay/word association. A modern classic.

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TheFlamingo352

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So...when you said Advanced Trophy System I thought you were making a weird, esoteric joke about grenade defenses in COD.

I haven't played COD in years; that is what Trophy Systems do right?

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TheFlamingo352

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Has it been 4 years? Jesus christ.

Always a bummer to see staff leave, hopefully this isn't a bad sign from the sale. Curious to see where Abby from Brooklyn goes next.

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TheFlamingo352

473

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I vaunt Authenticity vs Realism as the game design concept with the largest gulf between how important they are and how often they're misused.

The "Issac's UI is on his back" point is a very good way of illustrating it, will probably steal it at some point.