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sweetz

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sweetz

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Edited By sweetz

@nevergameover: LOL what thousands? The most popular texture mod for ME1 is the product of one person with some tool support from a few others. All told, it's maybe a couple dozen creators involved if you're running a "fully modded" ME1. Outside of Bethesda games, the modding community for upgrading older games is pretty small, even when they are popular. It's mostly thankless work done by a dedicated few.

It's not even that Bioware's job isn't as good as mods, it's that it's straight up bad in some cases, like Udina's weird face. I know singling out one character is a nitpick, but then again he's a notable character from the impression making opening act of ME1. He's not like some sidequest NPC you see for 30 seconds. How did no one take a look at that and say, "ok, you know what, that this stands out, let's touch this up". Between stuff like that the terrible ME1 uncharted worlds being pretty much untouched, this is demonstrative of this remaster being a "let's make it good enough" effort and not a "let's make it great" effort. Once again, just like Andromeda, EA not putting the resources or respect deserved to one of few good IPs they still had...

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sweetz

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Edited By sweetz

@nevergameover said:

I mean, there's a half dozen people in here complaining that this console version doesn't looks as good as the current fully modded PC version..... gee, YA THINK?

@darkjester74 said:

If you were expecting this version on PS4 to somehow be better than a modded experience on PC...I don't know what to tell you. There is no way that would ever happen.

I don't understand this sentiment at all. The PC mods out there aren't swapping out models or animations. They're mostly just higher res textures and shader after-effects. They're certainly not doing anything that PS4 wouldn't be capable of running. The simple fact is that fan artists did a better job of creating higher res textures that preserved and fit in with the game's existing art style than the paid artists employed by EA. It reminds me a lot of the pretty awful character texture work from the original release Andromeda, it would not surprise me at all if that was the team was tasked with doing the remaster work...looks like they still have not gotten better since then.

I mean look at Ambassador Udina's face at 10:39. He barely looks human his skin tone is so all over the place. Why is his forehead like 20 shades lighter than his chin? Why are his lips purple? It's like whoever redid his face texture didn't bother to check how it would look with the in-game lighting.

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@humanity: I've enjoyed plenty of CRPGs; it was a bad RPG and better as a shooter with light RPG mechanics. There wasn't enough distinction between the items to makes those choices meaningful. It fooled min-maxers who fixate on numbers into thinking they were accomplishing something, but for equipment of the same level, the differences in stats were like 5% and it didn't really amount to much in practical use. Mostly you just upgraded to the next higher level drop you got. The mods made a difference, but there didn't need to be 12 levels of each mod. ME2 effectively accomplished the same level of decision making with a set of unique of weapons and mods that were meaningfully distinguished while stripping the obnoxious busywork of sorting through a glut of drops and swapping Item N for Item N+1.

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Edited By sweetz

I'm a huge Mass Effect fan, but I already wrote this off when I found out they did nothing to the uncharted worlds and equipment (pointless busywork of getting drops and swapping item N for item N+1) in ME1.

My hope was that they would take the well honed gameplay system from ME3 and basically apply to the other games and that they would get rid of the horrible uncharted worlds from ME1 and replace them with a few hand crafted side missions reproducing some of the more notable uncharted world missions (like the monkey one).

Instead we basically get a bunch of pretty minor graphical enhancements and barely touched gameplay. I'm sure this will sell to plenty of people with nostalgia googles that didn't bother to research, but this isn't what Mass Effect deserved...again.

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I was watching this with headphones and when Jeff aimed at the "button door", I distinctly thought that beeping was coming from behind - and lo and behold. I don't think I've ever been that well convinced by a virtual positioning effect, that's pretty impressive.

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Alright I thought had let this go, but with Nier coming back up, the continued mispronunciation of "automata" bugs me so much.

It's pronounced aw-tom-uh-ta, the same as you would say the word automaton because it is the plural of the word automaton. It is not auto-mata.

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The book is voiced by Liam O'Brien who does all kinds of voice work but for me is most recognizable as War from Darksiders or Asura in Asura's wrath. I think his voice is fantastic

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I can't believe they're putting out Skyward Sword on the Switch before simply porting Wind Waker HD. Nintendo is ridiculous.

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Edited By sweetz

I just watched through TNG again, and you know what, the Moriarity episodes suck!

Ok I mean as entertaining TV and mild philosophical excursions go, they're fine.

However, from a nitpicky nerd continuity perspective, I always hated how they completely and utterly undermine Data's existence. Data is supposed to be unique, for all intents and purposes the only known fully sentient/sapient artificial lifeform in the Federation's quadrant of the galaxy (apart from Lor of course), yet when Geordi asks the ship's computer to create an opponent to match Data, after like 2 seconds of processing it whips up a fully sapient artificial lifeform that is arguably more advanced than Data, on account of its ability to experience emotion.

The same thing basically applies to the Doctor on Voyager. At least there's some period of evolution there, but still. There's nothing special about a Soong-type android if a standard ship's computer can just spit out a fully sapient being with its own thoughts and emotions when you ask it to.

Nerd rant over :)