I just finished Skyward Sword (having never played it before) and I regret paying $60 - only because it reinforces Nintendo's practice of overpriced re-releases.
I enjoyed the game, but they really didn't do that much and there are two big glaring oversights on things that could have been improved. Primary among them is the lack of fast travel. There is absolutely no reason you shouldn't be able to warp between any of the save statues in the game. Even the fast travel that they tied to an amiibo (also some BS...but thankfully it's easy to spoof amiibos if you don't care about getting a plastic figure) isn't good enough. The amount of manual traversal in this game feels very much like some "we need to pad out the playtime to meet expectations" nonsense. There's no reason it should be that way in the re-release.
Second, I think they could have done better with the "button" controls instead of mapping motion to the right analog stick if they had tried. The combat was built around the directional slashing and they understandably can't ditch that without making a whole new game , but 95% of the time you only need to vertically or horizontally slash from one direction or the other, and the only thing the face buttons are used for during combat is a single button for dodge. I think they could have have mapped up/down/left/right slash to the face buttons, the dodge to the R bumper (which currently opens a quick select for potions which pauses the game and is needed rarely enough that it could easily be done through normal pause menu instead) and have actual button controls. For as rarely as you need to do diagonal slashes, having to hit two buttons as the same time isn't a problem. The stab, also rarely needed, could remain on right stick click. As far as I can tell, the only thing this would have presented a problem for is one particular boss battle that involves "fooling" the boss by holding your sword in one position and then swiping from the opposite. So yeah maybe that'd have to rework that battle but that's it (and honestly once you figure out the trick to fooling the boss, is trivially easy to repeat, so not much would be lost without it anyway).
As is, there just wasn't enough work done to the game to justify them charging full price for it. If Nintendo tries to charge $60 individually for Switch re-releases of Wind Waker and Twilight Princess, that will really be some BS.
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