@lawgamer: so I agree that while it's more newcomer friendly than previous persona games, it can be extremely overwhelming. How far into the game are you? Are you doing the dungeons in one go? You're supposed to pace it yourself. So like do 1 hour of social stuff, then 2 hours into th dungeon, then another hour and a half of social stuff and so on.
Other things you've mentioned are standard in the game. You'll be free sometimes but other times you cannot do anything when the story goes forward. It gives you enough time to do what you want to but not everything. I do recommend looking at the kotaku tips if you're having a tough time.
I've just slogged through the third dungeon and I think I'm done. It's just too tedious to get through the dungeons, and by all accounts they get even more painful to navigate through the later in the game you get. Prey is coming out this week and it looks like it might be nifty, plus I still have to go back and finish Nioh.
While it would be nice to pace myself, the game is structured in such a way as to encourage railroading through the dungeons as quickly as possible. Since it takes an entire in-game day to go through a dungeon, doing things in a bunch of mini-trips means you are taking up time that would otherwise be used for social stuff. And since the social parts of the game are what I actually enjoy, I'd like to maximize how much I get to do that.
Not to mention the game has a bad habit of constantly moving its "deadlines" around and forcing to waste days you think you have because of stupid plot contrivances. So I'd rather just do the dungeons up front and not have to worry about things on the back end.
I wonder who told brad Persona 5 wasdisappointing. I feel like I'm living in an alternate world where all I see is universal acclaim and people falling in love with the game. There are few complaints about some of the localisation but that's it.
I wouldn't call it disappointing per se, but as a newcomer to the series I have a hard time seeing what all the fuss is about. I feel like people are getting really carried away with the abundant style and papering over some of the flaws as a result. The dungeons are a real grind that screw with the pacing for one. And as a someone new to the series, I'm finding the game has this almost gleeful hostility towards newcomers. Critical gameplay concepts are located in obscure tutorials buried in the menus, the game places this huge emphasis on time management but then seems intent on managing a lot of that time for you with forced interactions and plot stuff.
Pretty sure the Mythbusters tested the full circle swing. I seem to remember they discovered it's functionally impossible to do under your own power. You need the chain to remain taut all the way through the circle, but a human can't generate enough speed to get the angular momentum necessary to overcome gravity, so the chain always slackens at the top of the loop.
Basically you need rockets and a way not to incinerate yourself in the process. There's probably a clip of it on YouTube somewhere.
"These goddamn millenials, they just can't, ya know, they gotta rewind everything. They can't just die, ya know? Like we had to." - Old Man Alex, describing the dilemma of our times.
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