I don't know about fixing it. I lived in that world, and for the most part loved it, least till the last third. Tell the truth, it looks like I sunk 530 hours into it. Not taking Malania when I came across her though, that about broke my heart , and it did so my patience.
I think what got under my skin most was an almost sadism or meanness in the game design. Loosing a ton of souls wasn't nearly so bad as being kicked to the curb suddenly and decisively in a random encounter or new meeting engagement. But I recognized that there were aspects of the game that mitigated most all that, and it even rewarded you for just being there. But I loved the exploring so much, even if after a while if it was variation of cave or underground necropolis.
At the end, I grew short with the final boss resembling very much the Melenia fight. Then I got it done. All I can say is I thought the final boss form was super cool, almost scifi. But I was so aggravated I missed a better ending I had earned.
Now I am missing my time in Elden Ring, but I do not see a good reason to go back till dlc is incorporated in. That is because over anything else I want to explore and find new npc' questlines and such to interact with. And really just see what's over the next mountain, in a valley, or way the far underground.
A whole lot of that 530 hours was me telling the game to go fuck itself, and going to do something in the kitchen or something like. When I was ready, often near an hour, I would go back and pick up the controller. Gave me a little time to be pissed off, and also think about how I was to proceed. Elden Ring was just conducive that way.
Log in to comment