@giant_gamer said:
unlike the rest Bloodborne oozes atmosphere amd creativity where everything seems new and fresh for an FS game which makes it 10x more fun to explore and learn about. the weapons can transform in a cool looking way which adds to the game creativity and they still look cool to me.
That sure is a weird take. I can totally understand preferring the gothic setting, but Bloodborne is by far the most samey FromSoftware game from start to finish. All their games are overflowing with atmosphere and creativity, but there's more variety in the Souls games. The biggest problem Bloodborne had with its exploration was that there was never anything worth picking up.
This to me is an even weirder take when people describing or criticisng Bloodborne. When you include the DLC, it was easily the most vibrant and atmospheric in terms of aesthetic and art design out of the Soulsborne games that had come out at the time, especially when you compare to how bland and sterile a lot of Dark Souls 2's environments were. It was just going for a more specific gothic horror vibe, and still managed to do an insane amount with its more limited scope. Like yeah, medieval fantasy as a setting probably inspires more variety compared to Victorian gothic horror, especially with how Elden Ring is basically a greatest hits of everything that had come before, but Bloodborne felt like it was genuinely trying an atmosphere that hadn't been done before and really stood out compared to its predecessor, whereas ER is just recycling 12 years worth of games. Even stuff like Nekros and the underground cities are evoking the cosmic horror elements that were introduced in BB.
Also, from my experience, a lot of people at the time that didn't vibe with Darks Souls, for whatever reason, Bloodborne clicked for them much better, whether it be because of the setting or the fact that dodging had more invincibility frames to accommodate its more aggressive play style. People like Maximililan Dood really got into the series with Bloodborne. There was a lot of hype for it as a PS4 exclusive and it drew even more people into the Soulsborne fandom. It wasn't to the same extent as Elden Ring obviously (how could it when it was a PS4 exclusive) but it definitely felt when it came out that these types of games were becoming more and more mainstream.
Also, I don't really agree that more options/builds=more accessible. I think the more streamlined nature of Bloodborne made it more intuitive and straightforward for new players on how to approach bosses, whereas there's a real choice paralysis for some people when it comes to all the build options in DS 3/ER, especially when you take into consideration that some builds are completely ineffective against certain bosses, whereas pretty much most builds in BB can handle 99% of the bosses. The more aggressive playstyle can be unforgiving for those that were used to playing with a shield in DS, which isn't the case with a lot new players that were coming into the series with BB. Also, I found the first few hours of ER to be much more unforgiving since while it is open world, the NPC and game are instructing you to head straight to Stormveil, which means fighting the Tree Sentinel and Margit, which ARE MUCH MORE brutal than either Father Gascoigne or the Cleric Beast, especially if you haven't gone out of your way to level up by doing side content.
In fact, a lot of ER bosses feel way to overpowered with their large health pool and one shot kill BS, that going out of your way to grind dungeons in the open world feels like a necessity rather than something that makes the game "easy". Personally, I found the start of DS3 to be the easiest and most accessible out of all the games. The thing that's holding back Bloodborne is that it's a PS4 exclusive that's lacking some of the quality of life features that were introduced in DS 2/3. Farming blood vials was never an issue for me. Simply spending all the left over echoes I had from leveling on blood vials was enough to where I didn't have to grind at all afterwards. Demon's Souls has a lot of weird quirkiness that I find charming but not really that good of a choice as a gateway to the series. Dark Souls 1 is iconic but put on way to much of a pedestal and parts of that game are really cheap and unfinished. The second half is just frustrating to go through. Sekiro is probably the most inaccessible since it requires a lot twitch timing to get the parries right and is just the most brutal for newcomers overall.
Most Accessible: Dark Souls 3>Elden Ring
Somewhere in the middle: Bloodborne>Dark Souls 2
Least Accessible: Dark Souls>Demon Souls>Sekiro
Anyway I love how so many people here are going off about its "die hard fans". I remember all the terrible take threads people were making here when Bloodborne came out and now it's gone to be one of the most fondly remembered games in the series ;)
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