I was wondering why I never finished Sunshine when it came out. Then I saw that balloon thing and it all came back to me. I stopped playing because of that mission.
The controls take a lot of getting used to in sunshine, but once you get them the game is pretty awesome in mobility...
But man that mission design.... there just isn't much platforming in this game. Half of the game is just weird gimmick unfun minigame levels from the balloons to chase mario every 5 min to here get red coins.... again ect.
Yeah I agree game of the year should be best game of the year, not what game was "most played on the site" or most site related content. It should be best game plain and simple.
Each player in this experiment has different characteristics, but I think the universal constant here is an irrational fear of cover spontaneously exploding. I really don't understand where they got that.
Yeah I don't think cover really fully explodes in this game without at least a one turn warning? Maybe I am thinking xcom 2.
The thing that really gets me is how much damage they end up taking by never taking 45% shots. 45% yes is more likely to miss than hit but it is still a big chance to hit, and if you take a few shots you will hit pretty often still. Otherwise you are just sitting there in overwatch for 30 turns while aliens shoot at you. That is why abby lost that mission last game is she never took any shots half the time. She just stood there in overwatch instead of taking some 45% shots.
When you are sitting there with 4 guys vs two sectoids, where a hit will almost surely kill them, sitting everyone in overwatch doesn't make much sense. If everyone had only a 45% chance to hit you can tell with some basic rules of probability with multiple people shooting the same turn you actually have an incredibly high chance of killing them that turn, which is VERY valuable to take out even just one alien in this game before they can fire back at you.
No one had to die last episode but people are two scared of "less than 85% probabilities" to ever take a shot. Since no shots are fired, no aliens are ever killed, so more shoot back at you and everyone dies. While if the shots were taken, yes a few would miss but it is actually VERY highly unlikely by probability that you wouldn't have gotten at least one, which would have saved lives and probably won the mission.
The thing that is bad about "Dashing" is if you dash forward unto unseen territory, and then you have a guy who can't move to cover depending on some alien that just appeared there. The reason dashing is generally bad, is you can move as far as blue lets you go, to get more vision, and then move further in a separate move instead of just one big giant leap into the unknown. Also, if you are going to just dash up to where you have another guy that is totally fine. You are not revealing any new territory that an alien is going to suddenly ambush you at mid turn.
Of course there is still some risk in this but this whole "don't ever dash" rule is really silly.
Ohhh I love Jeff perspective I didn't see this yet and I dont' even know who is the other perspective, no offense to whoever they are [there are many great ones i like to see play this!] but jeff is my fave.
It truly is impressive that they took Bequest, renamed it Last Answer, and somehow made it worse. That
That isn't all though as I said earlier.... Bequest is now a 99 cent dlc for Last Answer, and seriously can anyone not say last answer isn't just an early build of the game they made prob half a year before they finished bequest? They seriously just did this to wipe the steam ratings.
The window of the last game titled "MyProject" before they switched it to fullscreen. Just... wow
That is really bad lol XD . That is like what you name stuff when you are learning to code.
I wonder if they started it as some project to learn how to make a game but didn't know how change the title of the project once they realized they may actually release it lol?
I mean it seems like something someone just learning to make a game would do. Import a bunch of objects into some engine. Make just one room to experiment in. Make the whole game some super simple to code objective like collect 10 pages. With everyone having the EXACT same crouch it seemed I almost wonder if they went and used some pre built character controller code or something but that could not be the case lol just speculating. I think that was unreal engine too and I never used that so just kinda speculating a bit.
Seriously though it just looks like "I am going to download a game engine and watch some tutorials and learn to make a game" project.
So apparently on steam Bequest is now a 99 cent DLC for "Last Answer". The original Bequest is I mean. So now to play the better version of that game, you have to buy that extra unfinished Last Answer garbage, then the DLC for a dollar for Bequest. Sounds like this was all a scam to get negative user reviews wiped or something... but this is just what I am reading I am not sure on this.
Also the steam page for the 99 Bequest dlc lists it as an "RPG first person" as well lol. Maybe that is a translation thing... because yes you do "play a role" but that is a meaningless definition because in about every game you "play a role." Obviously to call it an RPG implies something else lol which I don't think it is.
Real bummer cause I mean yeah the Bequest was total garbage but.... it was actually really really entertaining to watch. This Last Answer game is just extra super garbage.. It is like they released some prototype they made of Bequest from long before the release, and then made the real finished Bequest game a dollar dlc... lol. Like they had some old build they threw up there just to do this wiping the ratings thing on steam.
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