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kill.switch was originally developed by Namco for the PC (Platform), PS2, and Xbox (Platform) in 2003. Often referenced as one of the first games to integrate a cover system into its gameplay effectively, the game introduced the use of blind fire while behind cover, as well as the element of moving from cover to cover, more or less codifying the modern third-person cover system. Although these features have been praised by reviewers and mentioned as the inspiration for later games benefiting from similar mechanics, kill.switch was otherwise thought to be unremarkable by critics at the time. In a licensing deal with Destination Software, Inc., the game's development switched hands for a 2004 Game Boy Advance (Platform) adaption, which received a similar mixture of praise and indifference from critics.
kill.switch is a run 'n gun third-person shooter, with notably influential gameplay. During a Game Developer's Conference speech addressing the influences for Gears of War (Game), Cliff Bleszinski (Person) cited kill.switch specifically as the inspiration for Epic's third-person shooter, which expanded upon the promise of ducking down and taking cover behind walls by allowing the cover to feel more interactive. It's often overlooked that kill.switch also allowed players to suppress enemies with blind fire or even aim while stuck to a wall, mechanics that are not only borrowed by the Gears of War (Franchise) franchise, but by many other recent top-selling releases. In fact, the lead designer and producer of Kill Switch, Chris Esaki (Person), was later a lead design director for Gears of War, in some ways making it a spiritual successor to Kill Switch. Esaki was later also a lead design director for Mass Effect (Game). Although kill.switch may have borrowed the cover system from earlier, on-rails games such as Namco's own Time Crisis (Game), its execution of the concept in a free-control third-person manner was the best use of this mechanic seen at the time, building upon similar ideas found in WinBack: Covert Operations, Metal Gear Solid 2: Sons of Liberty, and then later in The Getaway (Game).