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Zombie Master is a mod based around a hybrid of multiple genres used in a survival horror environment. The majority of players are survivors who are trying to escape a level or withstand a horde of zombies that can be spawned by a lone enemy player named the "Zombie Master." The survivors are played in a first person shooter perspective where they must gather weapons, ammo, and objects that can help them against the waves of zombies. The "Zombie Master" plays the game in a real-time strategy perspective in which the player can spawn different types of zombies within red orbs and level specific traps within yellow orbs.
When a player enters the game, he or she is entitled to prefer either being a human or being the "Zombie Master." Picking the latter wont make the player be the "Zombie Master" immediately or by the end of the round as it can vary with other players who would prefer to be the ZM. Maps will contain objectives including escaping an area, blowing up a complex, or surviving until the round ends. The maps can contain objects that are vital to completion including explosives and vehicles. When a human dies from the round, they are not able to respawn and would have to wait until either the humans or the "Zombie Master" wins.
Conceived by modder "Angry Lawyer," Zombie Master originally began as a hybrid game based around spawning Combine forces as the RTS element but was later scrapped. "Angry Lawyer" then replaced the Combine with zombies which would later be the main part in creating Zombie Master. On April 15, 2007, the first version of the mod was released to the public. On January 5, 2009 with the release of version 1.2.1, "Angry Lawyer" announced that the version will be the final update to the mod and will no further updates will be made.
In Zombie Master, there are four different kinds of zombies:
At the start of the match, every human starts out with only their fists unless they find a weapons of many including.
| Weapon | Description | Speed | Damage | Ammo |
|---|---|---|---|---|
| Fists | Standard, you always have them. | fast | low | infinite |
| Crowbar | none needed | medium | medium | infinite |
| Sledgehammer | primary fire hits target with handle, secondary fire swings hammer | slow | very high | infinite |
| Pistol | regular pistol | medium | low | 20 loaded, 80 spare |
| Revolver | secondary fire fans the hammer, firing off all the shots loaded (think western movies) | varies | high | 6 loaded, 36 spare |
| Shotgun | standard shotgun, obviously best at close range | medium | high at close range, diminshes further from target | 8 loaded, 24 spare |
| Rifle | bolt-action rifle | slow | depends on where target is hit, headshots help | 11 loaded, 20 spare |
| Mac10 | submachine gun, it eats up ammo | very high | low, but high rate of fire compensates for this | 30 loaded, 60 spare |
| Barrels | barrels that explode when shot | none | very high | depends on how many you can find |
| Paint can | like barrel, but smaller, harder to shoot | none | very high | depends on how many you can find |
There are a large number of maps in Zombie Master. The following are most of the maps in the game, but not necessarily all of them.