
"It needs an easier way to track down user-made games, but the tools and concepts in WarioWare DIY are really sharp, which makes the process of making your own "microgames" a lot of fun."

WarioWare: D.I.Y. (Made in Ore in Japan) is a DS game that allows users to create their own microgames, as well as records and comics. 90 pre-made microgames are be included with the game. Players are able to send game to friends, transfer them to WarioWare D.I.Y. Showcase on Wii, or upload their own microgames, music and comics to Nintendo as part of contests, and free games could be downloaded from a store every week. Up to 90 of each type of content (games, records, comics) can be stored on the DS cartridge.
Dr Crygor's invention, the Super MakerMatic 21, includes modes for creating games, music and comics, which are unlocked as the D.I.Y. 101 tutorials are cleared. Making each game takes the player through several steps:
The creation tools are similar to those found in Mario Paint (Game). As well as microgames, players can make music tracks and 4-panel black and white comics using expanded versions of the music and graphics tools. These can both be shared the same way as microgames.
The data screen tracks the player's stats, like Jobs Completed, Total Sales, Contest Entries, etc. It also displays all the unlocked medals. There are 120 medals to earn, for just about everything you can do in the game.
A forum where other Diamond City residents post. While the player cannot post here themselves, it contains some useful info regarding making games, D.I.Y. Showcase, internal politics at WarioWare, Inc. etc.
The game includes a robust set of tutorials and pre-made games to help players get to grips with the tools quickly.
Players can use the Game Blender to play a random mix of microgames (like traditional WarioWare games) or pick a single microgame from the shelves to play on a loop.
Five characters have playable stages in the DS game, similar to how previous WarioWare titles worked. 90 pre-made microgames are split between them. Each character has a TV show that their stage is based around, rather than the the stories of previous games. Instead of an epilogue cutscene, a simple interactive animation is played after the boss stage.
There are also two remix stages which mix together all the pre-made microgames. Instead of a TV show, the remixes use differently-colored Wario TVs.
D.I.Y. games are sorted into five categories labeled D.I.Y. 1-5 . The stage theme is the default blue Wario TV, however it can be changed to the Mona, Ashley, Orbulon or 9-Volt stage themes once the Mix All mode is unlocked. Like the Diamond Software games there are two remix modes, Shuffle and Ultra-Hard! , which mix up all five sets of games.
These three stages mix up both the Diamond Software and D.I.Y. game sets all at once. They are unlocked by clearing 15 games on Diamond Software's Ultra-Hard remix.
Also viewable in the D.I.Y. Shop is the Sales Rankings board, which breaks down how the games are selling. Individual sales charts for each game can also be seen by tapping the book icon while browsing the shelves.
As well as a Jukebox that allows the player to listen to multiple songs in a playlist, the game includes a record player to mess around with individual tracks. The five instrument/sfx channels can be toggled on and off, the player can skip between phrases or put a phrase on loop, apply filters and sound effects and adjust tempo and volume. Like with the games, each character has 18 records for a total of 90. Records are unlocked by earning medals in the D.I.Y. Studio.
As with the games and records there are 90 comics divided into five sections, each by a different Japanese manga artist:
The comic viewer itself is fairly simple, with no extra features - the player simply taps through the pages and a small jingle is played at the start and end. A comic is unlocked in each section every day.
As of May 20th, 2014, Nintendo Wi-Fi Connection is no longer available, and so any internet-based features (including microgame downloads and the warehouse) are no longer available. Local wireless features still function.
Games, comics and music can be exchanged with other DS consoles via local wireless, or sent to WarioWare D.I.Y. Showcase for Wii. Content can be exchanged between the North American and European versions of the game, but not the Japanese version.
Each player had the ability to store two of each content type online in "crates" which registered friends could access via Nintendo Wi-Fi Connection. Up to 50 friends could be registered, either by exchanging friend codes or using local wireless.
Players could access the NinSoft Store to download new microgames. Nintendo released 2 new Weekly Games each Monday for 50 weeks, from 3/29/10 to 7/3/11 (in Japan, these games were distributed from 4/29/09 to 4/7/10, and from 4/30/10 to 4/8/11 in Europe). In Europe, the game "Finger Flex" was replaced with a different, exclusive microgame "Home Stretch", for a worldwide total of 101 microgames. In addition, Nintendo partnered with a variety of "celebrities" such as game developers and published their microgames for download as Big Name Games. As well as Nintendo developers such as Sakamoto and Sakurai, many indie game developers were recruited for the North American selection, such as Studio Pixel, WayForward, Gaijin Games, Team Meat and others. Big Name Games were released weekly for a limited time after launch and were available indefinitely. Japan received an almost completely different set of Big Name Games which were removed from the store one year after being released, with the exception of Sakurai and Sakamoto's games.
Nintendo ran regular contests for players to enter. Each one had a theme (eg. "Sports", "Cute") and the submission period ran for around two weeks. Winning entries were then available for everyone to download in the Theme Games section of the NinSoft Store for around a month after judging ended. There were around 32 contests in Japan, 17 in North America, and 15 in Europe.
As well as changing their name and brand name, the settings allow the player to delete their game data, switch between speaker and headphone sound, and test the mic. The credits minigame can also be played here, once the D.I.Y. 101 tutorials are completed. In the credits, the player can shoot down the UFOs that hold the names. Some require multiple hits, while most need only a tap. The alien can be shot down as he changes the heading too.
Released at the same time as the DS game, WarioWare D.I.Y. Showcase allows created games to be played on the TV. The Wii can store up to 72 of each type of content, though it features no creation tools. It also contains 72 exclusive microgames and 18 comics and records, new character stages like Wario-Man, and a 2-4 player multiplayer mode. The exclusive content can be sent to the DS game, but pre-loaded DS content cannot be sent to Wii.
Every pre-loaded microgame is listed below in the order they appear on the D.I.Y. Shop shelves. There are 95 premade microgames included on the cartridge (18 and a Boss Stage for each character) not including the 16 incomplete Job Center games or the 3 tutorial games. Each character has a theme that applies to all their games. The themes are actually the same as the ones from the original GBA game, bar Ashley, who was introduced in Touched.
All 16 of these games are missing art that must be created to complete the job. Many are remakes of older WarioWare microgames, and all of them feature Wario in some way.
These games are assembled by the player during the D.I.Y. 101 Lessons.
Listed below is every game previously available to download from the NinSoft Store in North America & Europe. The same games were available for WarioWare D.I.Y. Showcase. Dates are for the US release except where noted.
