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Universe Sandbox allows you to explore the effects of gravity on various celestial bodies. It includes many premade simulations such as the solar system, Saturn and its rings and moons, and the Milky Way galaxy. Universe Sandbox allows you to also change the force of gravity, and manipulate the density and mass of any object. In addition it is complete with in depth editing tools that allow you to create your own simulations. The game supports anaglyphic 3D glasses and 3D DLP televisions to give you a completely immersive 3D experience.
Live Mode: Runs the simulation at the speed you set it to run.
Edit Mode: Stops the simulation to allow you to easily insert and manipulate planets, moons, asteroids, galaxies, etc.
Chart Mode: Arranges all planetary bodies in the simulation based on various sorting methods.
There are four tools that allow you to create and modify the universe. These tools can be used at any time in any mode. They are:
Normal Tool:The normal tool allows you to select different objects. This is the default tool and looks like a standard mouse pointer.
Box Tool: The box tool is a rectangular selection tool. It allows you to select multiple objects. When multiple objects are selected a different dialogue box appears that allows you to manipulate objects in various ways.
Hand Tool: The hand tool allows you to change the direction and velocity of an object. It also allows you to manipulate the rotation of the object along its center.
Add Tool: The add tool is what adds additional objects to the universe. Any object can be inserted by placing it stationary in space, in orbit around other body, or launched from the point of view from the camera. There are many preset bodies to add to your simulation. Here are the categories and the presets included within the simulation:
When live mode is enabled the simulation begins to calculate the movement of the celestial objects in the current simulation. The speed of the simulation is set by entering how much time is set between each “time step” (0.0023sec). The speed can vary greatly by how much time you set for each time step. There is no restrictions on the time set for each time step, any where from a millionth of a fraction of a second, to trillions upon trillions of years.
When edit mode is enabled the simulation pauses itself allowing you to create new celestial bodies without any time passing. The benefit of using edit mode is that it puts in a grid that shows you distances from the selected center allowing for more mathematical placement of objects. All the elements parameters can be changed simply while in edit mode. Even slightly changing the attributes of an object can greatly affect the surrounding environment. For example, adding mass to one of Saturn’s closely orbiting moons can tear the rings off of the iconic planet. Other attributes are purely aesthetic, such as changing the color of a planet or the texture used. Some parameters that can be modified are:
In chart mode the simulation again pauses and allows you to view all the celestial bodies in the simulation with various sorting methods. Listed are the various options you can sort by:
When in chart mode the option to “Make Live” allows you to make the sorting selection function in the simulation within live mode.
The game has many other features. These include the ability to see the predicted path of moving objects, the ability to change whether objects bounce off each other or get absorbed into each other, and the tint of the objects and the trails they leave behind. You can also make objects explode with varying velocity.
Feb 2012 Update: Instead of updating the current version (like adding sound), months ago we began a full rewrite of Universe Sandbox in a new engine to deliver better graphics, performance, stability, an improved UI, a more accurate simulation, improved collisions and explosions, sound, and a Mac version. Look for this free update later in 2012.
That was super fun to watch and a great overview. In noting the points where you didn't understand what to do or what was going on gave me many ideas for changes to make in future updates to help make these issues more clear. Thanks again for creating the video. That was awesome. :) -- Dan Dixon