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Also released as Tritorn: A Real Time Role-Playing Game, Tritorn was one of the first action RPG (aciton role-playing game) and Metroidvania titles, developed by Sein Soft (also known as Zainsoft) and released in 1985. It was inspired by Hydlide (Game) and Dragon Buster (Game), combining Hydlide's open-world action RPG gameplay with Dragon Buster's side-scrolling hack andamp;amp;amp; slash gameplay. It was the first action RPG with a true hack andamp;amp;amp; slash combat system where the player needs to press a melee attack button to swing a sword. This was an improvement over the early Dragon Slayer (Franchise) and Hydlide (Franchise) games, which both used a simple bump-attack real-time combat system. Tritorn's hack & slash combat system was more like the Dragon Buster (Franchise) series and later The Legend of Zelda (Franchise) series. It was also one of the first Metroidvania-style games, combining Hydlide's open world with Dragon Buster's side-scrolling format. It was released around the same time as two other Metroidvania pioneers, Brain Breaker (Game) and Xanadu: Dragon Slayer II. Like Xanadu, the player could throw projectile magicballs. But rather than draining MPlike in Xanadu, Tritorn instead has a limited ammunition of magic balls, giving it more of an early role-playing shooter element.
Numpad - Move left (4), move right (6), jump (8), enter door (5) X - Swing sword (to slash enemies) Z - Throw magicball(limited ammunition) S - Save data (save anywhere) L - Load data (load anywhre)