Tritorn
GAME » on October 1985
Tritorn is an action RPG developed by Sein Soft and released in 1985. It was one of the first action RPGs, improving on Dragon Slayer and Hydlide with the use of an action button to attack enemies, and one of the first Metroidvania-style games.


Gameplay

Also released as Tritorn: A Real Time Role-Playing Game, Tritorn was one of the first action RPG (aciton role-playing game) and Metroidvania titles, developed by Sein Soft (also known as Zainsoft) and released in 1985. It was inspired by Hydlide (Game) and Dragon Buster (Game), combining Hydlide's open-world action RPG gameplay with Dragon Buster's side-scrolling hack andamp;amp;amp; slash gameplay. It was the first action RPG with a true hack andamp;amp;amp; slash combat system where the player needs to press a melee attack button to swing a sword. This was an improvement over the early Dragon Slayer (Franchise) and Hydlide (Franchise) games, which both used a simple bump-attack real-time combat system. Tritorn's hack & slash combat system was more like the Dragon Buster (Franchise) series and later The Legend of Zelda (Franchise) series. It was also one of the first Metroidvania-style games, combining Hydlide's open world with Dragon Buster's side-scrolling format. It was released around the same time as two other Metroidvania pioneers, Brain Breaker (Game) and Xanadu: Dragon Slayer II. Like Xanadu, the player could throw projectile magicballs. But rather than draining MPlike in Xanadu, Tritorn instead has a limited ammunition of magic balls, giving it more of an early role-playing shooter element.

Controls

Numpad - Move left (4), move right (6), jump (8), enter door (5) X - Swing sword (to slash enemies) Z - Throw magicball(limited ammunition) S - Save data (save anywhere) L - Load data (load anywhre)

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