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Tony Hawk's American Wasteland is a skateboarding game developed by Neversoft and published by Activision for the PlayStation 2, Xbox, and GameCube on October 18, 2005, with a release for the Xbox 360 (Platform) on November 22, 2005 (as a launch title) and a PC (Platform) release on February 6, 2006.
The seventh installment of the Tony Hawk series and the sequel to Tony Hawk's Underground 2, Tony Hawk's American Wasteland revamps the story mode by having players skate through an "open world" of inter-connected levels set throughout Los Angeles (Location). In addition, the game revamps the "off-the-board" mechanic, adds some new trick types (such as bertsliding), and allows players to swap their skateboards for BMX bikes.
The game's story puts players in control of a customizable male skater, who moves from the American Midwest to Los Angeles and, throughout a series of misadventures, ends up helping rebuild a locals-only skate park known as "Skate Ranch" (led by former pro skater Iggy Van Zandt (Character)). Much of the game is collecting new objects from throughout the virtual L.A. by completing certain goals (such as pulling a specific trick off those objects).
It is the first Xbox release to support Xbox Live (Concept) online multiplayer, as well as the first of the series to be released on the seventh-generation consoles. The handheld versions of the game were released as Tony Hawk's American Sk8land.
The game's main selling feature was that it included one seamless LA level that contained no loading times. In it, players could skate various landmark areas such as Hollywood, Beverly Hills, Santa Monica and East LA. While originally this led players to believe the map would be similar to the ones found in the Grand Theft Auto series, the end result was a bit underwhelming. While players could skate a giant LA, the areas themselves were essentially the size of past Tony Hawk levels. The only difference was that they were each connected by "tunnel" like areas that hid the loading times. Tony Hawk would get its true seamless skating city in its 8th installment, Tony Hawk's Project 8.
The second biggest addition to the game was the inclusion of BMX bikes. Players could trade in their skateboards for a BMX to complete bike specific goals. The bikes however did not control like the ones found in the Mat Hoffman Pro BMX games. Instead they were controlled using the analogue sticks (Left one controlling the players, while the right one controlling the bike to do tailwhips) and the shoulder buttons (allowing riders to spin and do body flips). Pro BMX riders Rick Throne and Mat Hoffman appeared in the game relating to bike specific missions. Bikes would replace the non-skateboarding vehicles found in the previous Underground games.
The third noteworthy additional features was found in the revamped Off-the-Board controls. Players were once again able to jump off their board, but they were no longer limited to just walking. Free-Running was incorporated to allow players to run up walls and do wall flips as well. Other new tricks included wall plants and bert slides.
Unlike previous games, each of the main story level takes place in one location (making up the city of Los Angeles (Location)). The game divides each area with tunnels/pathways.
Unlike Tony Hawk's Underground 2, the game's Classic Mode is only played in the following levels (all of which return from previous games in the series).
Tony Hawk's American Wasteland requires 5.0GB of space to install on an Xbox 360 HDD.