5 ★ (0)
4 ★ (1)
3 ★ (0)
2 ★ (0)
1 ★ (0)

Super Bombliss is a falling-block puzzle game developed and published by Bullet-Proof Software (along with TOSE) for the Super Famicom and Game Boy (Platform) in Japan on March 17, 1995. The Game Boy version later received an overseas release, as Tetris Blast, by Nintendo (Company) on January 1996 in North Ameirca and June 1996 in Europe.
A standalone successor to the BomBliss mode in Tetris 2 + BomBliss, Tetris Blast builds on the traditional Tetris (Franchise) formula with Bomb (Object) blocks that detonate on clearing them in lines. As line clears do not remove normal blocks, players have to make use of Bomb block explosions to clear the stage. It is the first adaptation of Bombliss to be released outside of Japan.
The Game Boy version features enhanced Super Game Boy support, and later received a Japan-exclusive re-release for the Game Boy Color (Platform) on December 10, 1999. Released as Super Bombliss DX, this version adds a new Puzzle mode.
An updated version of this variant was later included as bonus modes in Tetris Party Deluxe (Game) and Tetris Axis (Game), both under their "Bombliss" name.
Tetris Blast is based on the BomBliss mode in Tetris 2 + BomBliss, with some changes to traditional Tetris (Franchise). Rather than clearing rows of blocks by forming full horizontal lines, players instead use explosions from special Bomb (Object) Blocks to clear them.
Along with standard 4-block tetrominoes, players now drop 2-block dominoes and 3-block trominoes (with later SFC levels and unlockable GB levels having 5-block pentominoes), all of which have a Bomb Block for one of their blocks. At certain intervals, all blocks in the dropped piece are Bomb Blocks. When four Bomb Blocks are arranged in a square, they fuse into a much larger Bomb Block.
When a full row containing a Bomb Block is made, each Bomb Block in the row detonates, with the explosion removing all normal blocks in its radius and detonating all other Bomb Blocks in its radius (causing a chain reaction). Additionally, unconnected groups of blocks above the blast are affected by gravity, potentially dropping down and causing more line clears.
The blast radius of each Bomb Block explosion is based on how many lines were cleared with one piece. Single-line clears have thin 7×1 blasts, which grow taller in bigger clears (with four-line clears having 7×7 blasts). Large Bomb Blocks detonate on a large 10×8 blast, regardless of how many lines were cleared at once. In rare occasions, players can form line clears of more than four lines due to groups of blocks falling post-explosion, causing even more larger blasts (up to the size of the entire playfield).
In the GB version, 5-block pentominoes are only enabled with a special password found after completing the game (other than Puzzle mode). The Contest and Fight modes use a limited one-piece preview.