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Tempest, originally designed and programmed by David Theurer (Person), is one of the earliest 3D arcade shooters and also one of the first arcade releases to use a vector graphics monitor. The unique style of Tempest has since evolved on the PC and newer consoles in the form of Jeff Minter (Person)'s modernized versions.
In Tempest, the player controls a ship that moves around the top edge of a tube or a spider web -like playfield, the shape of which varies based on the level. The web is divided into lanes, which the enemies start climbing from the bottom. The player moves his ship around with a rotary controller and fires down into the web to keep the enemies from reaching the top while dodging incoming fire. A superzapper can be used to destroy all enemies on the web once per level. When all enemies in the level have either been destroyed or have reached the top of the web, the player zooms down the web and warps to the next level.