Tecmo Super Hockey
GAME » on 1994
Tecmo's foray into ice hockey. A SNES version was planned, but cancelled.


License

  Like so many hockey games of the 16-bit era, Tecmo Super Hockey was released without an NHL license.  It did feature an NHLPA license though, meaning that there were real-life players in the game playing for vaguer, non-infringing representations of their real-life NHL squads.   

Gameplay

  Tecmo Super Hockey featured a broadcast-angle perspective, making for horizontal puck movement as opposed to the vertical action found in EA's hockey titles.    Tecmo Super Hockey controlled much like other hockey games at the time; it allowed the player to pass, shoot, and check in effort to outscore their CPU or human-controlled opponent.  It also allowed fighting.

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