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The game was developed on the in-house Raven Software engine "Vampire" and was at the time one of the first games on the market to make full use of 3-D hardware acceleration and lighting effects. Take No Prisoners set the standard for the new type of top down view gameplay that used 2D sprites in a 3D environment. Another novelty that was not as common back in the day as it is now was the ability to drive vehicles found in the game world. Take No Prisoners had 30 levels and over 20 different weapons to be used as well as various multiplayer modes.
<span>Windows 98/ME/2000/XP/Vista</span> <span>600 mhz</span> <span>245 MB RAM</span>