Switchblade
GAME » on 1989
Switchblade is a 2D action-adventure platformer where the player guides Hiro, the last of the Bladeknights, through the labyrinth of Undercity. Hiro must recover the 16 fragments of the shattered sword Fireblade and defeat Havok and his nightmare creations.


Overview

Containing elements of Super Mario Brothers, Rana Rama (Game) and Rick Dangerous (Game) this 2D flip-screen platformer is a mixture of an action (punch 'n' shoot 'em up) and an exploration game. Switchblade puts the player in the role of Hiro, a sort of Japanese comic-style hero and the only surviving Bladeknight who has to reassemble a sword called Fireblade and destroy therewith the evil Havok. The scenario is accompanied by clautrophobic atmospheric backdrops, detailed sprites and moody tunes. It was developed by Simon Phipps (Person) (also author of Rick Dangerous) from Core Design and published by Gremlin in 1989 on all popular 8-bit and 16-bit homecomputers at the time.

On August 22nd, 2019 the game was officially released on PC by Piko Interactive.



Story

2640879-switchblade%20%281989%29%28gremlin%29%5Bcr%20trilogy%5D%5Bt%20%2B1%20avenger%5D_007.png

Scenario (Amiga)

After 10 000 years of peace Havok has returned on the cyber world of Thraxx. The Fireblade, source of strength for the ancient Bladeknights, has shattered and its power died. Seizing the opportunity, the evil Havok and his nightmare creations have slaughtered the people of the Undercity and taken control of Thraxx. The Bladeknights died helpless alongside their people and only one of their order survived. The last of the Bladeknights is Hiro, a hi-tech warrior armed with a powerfull reprogrammable cyber-arm, who now must enter the Undecity and reassemble the sixteen fragments of the shattered Fireblade. Only then can he take on Havok and avenge the death of his people.



Gameplay

2642503-switchblade%20%281989%29%28gremlin%29%5Bcr%20trilogy%5D%5Bt%20%2B1%20avenger%5D_024.png

Entering Undercity (Amiga)

The 128 screens of the cyber world Thraxx (Location) (consisting of the surface of Thraxx and the Undercity) are self-mapping. So each screen is made up of smaller screens which only light up once they have been entered. It means the need for careful observation and exploration is enhanced, or a vital entrance to a new area might be missed.

The main protagonist Hiro can run, jump and climb up and down ladders. Hiro can fight in a hand-to-hand mode against his enemies or destroy them with a collected weapon. Fighting in a hand-to-hand mode Hiro can throw a punch, a high kick or a low sweeping kick. Which move Hiro will perform in a hand-to-hand fighting mode depends on how long the fire button is pressed and held down. Because by pressing and holding down the fire button the "power meter bar" increases(shown at the right bottom of the screen) and the combat move Hiro will perform is more powerfull. Hiro can also use up to seven weapons against his enemies like a blade, scorchball, dart, spinblade, needle bolts, trispike and the most powerfull weapon the Fireblade itself after collecting the sixteen fragments of it. Which weapon Hiro is using is shown by the "weapon indicator display" at the middle bottom of the screen by a corresponding symbol. If Hiro is fighting in a hand-to-hand mode the weapon indicator display shows a fist.


2641889-switchblade%20%281989%29%28gremlin%29%5Bcr%20trilogy%5D%5Bt%20%2B1%20avenger%5D_181.png

Hiro facing Havok (Amiga)

Bonuses like gems(which vary in size), flasks or orbs are found throughout the game, hidden in such locations as walls or simply scattered around the corridors and rooms. Also single letters can be collected by Hiro which light up at the bottom of the screen and form the words EXTRA and BONUS. Spelling EXTRA gains the player an extra life and spelling BONUS gains the player a bonus 10000 points.


Boss Enemies

Level 1

2666020-enemy_boss_giant_spikelouse.png

||Giant Spikelouse
Level 2

2666022-enemy_boss_giant_scorpoid.png

||Giant Scorpoid
Level 3

2666023-enemy_boss_giant_cybat.png

||Giant Cybat
Level 4

2666024-enemy_boss_giant_roborganism.png

||Giant Roborganism
Level 5

2666025-enemy_boss_havoc.png

||Havok




Hand-to-hand combat

Move Power Meter Bar

2650030-hiro_punch.png

Punch
||

2650031-hiro_punch_bar.png

||

A punch will be performed by pressing and releasing the fire button with the meter in the first quarter of the power meter bar.

2650033-hiro_highkick.png

High Kick
||

2650036-hiro_highkick_bar.png

||

A high kick will be performed by pressing and releasing the fire button with the meter in the second and third quarters of the power meter bar.

2650037-hiro_low_sweepingkick.png

Low Sweeping Kick
||

2650039-hiro_low_sweepingkick_bar.png

||

The strongest move, the low sweeping kick, will be performed by pressing and releasing the fire button with the meter in the final quarter of the power meter bar.


Weapons

Symbol shown in "Weapon Indicator Display" Collectible

2652030-weapon_hand_to_hand.png

||

2652035-ws_fist_shield_bonus.png

Fist Shield
||

By collecting the "Fist Shield" Hiro will fight in the hand-to-hand combat. The three moves Hiro can perform are described above.

2652039-weapon_blade.png

||

2652040-ws_blade_shield_bonus.png

Blade Shield
||

By collecting the "Blade Shield" Hiro's cyber arm may fire blades. The range of this weapon increases by pressing and holding down the fire button.

2652045-weapon_dart.png

||

2652046-ws_dart_shield_bonus.png

Dart Shield
||

Darts are of limited range - pressing and holding down the fire button has no effect on the range or power of this weapon.

2652048-weapon_needle_bolts.png

||

2652049-ws_needle_bolt_shield_bonus.png

Needle bolt Shield
||

The number of the needle bolts (from one up to three) fired by the cyber arm and with that the hit power can be increased by pressing and holding down the fire button.

2652053-weapon_scorchball.png

||

2652056-ws_scorchball_shield_bonus.png

Scorchball Shield
||

A scorchball will take a hit on every enemy that stands in its trajectory and will only stop when it hits a wall or exceeds its range.

2652057-weapon_spinblade.png

||

2652058-ws_spinblade_shield_bonus.png

Spinblade Shield
||

The speed at which the spinblades are fired can be increased by pressing and holding down the fire button.

2652060-weapon_trispike.png

||

2652061-ws_trispike_shield_bonus.png

Trispike Shield
||

Trispikes are of unlimited range - pressing and holding down the button has no effect on the range or power of this weapon.

2652062-weapon_fireblade.png

||

2652064-ws_fireblade_fragment.png

Fireblade fragment
||

The most powerfull weapon in the game and the only one Havok can be beaten with. Hiro's cyber arm will automatically fire them after the 16 fragments of the scattered Fireblade have been collected.


Reviews

Magazine Issue Page System Rating % Reviewer Language
The One 04/1991 81 Amiga/Atari ST 5 out of 5 100

||Paul Presley||English

The One for Amiga/ST Games 08/1991 80 Amiga/Atari ST 5 out of 5 100

||Laurence Scotford||English

C+VG (Computer and Video Games) 12/1989 116,117 Amiga 93 out of 100 93

||Julian Rignall||English

Your Sinclair 02/1992 59 ZX Spectrum 93 out of 100 93

||James||English

Your Sinclair 03/1991 73 ZX Spectrum 92 out of 100 92

||Andy||English

Mean Machines 01/1991 62,63,64 Amstrad GX 4000 91 out of 100 91

||Julian, Matt||English

Amstrad Cent Pour Cent 06/1991 16,17 Amstrad CPC 91 out of 100 91

||Robby||French

Generation 4 12/1989 40,42 Amiga, Atari ST 90 out of 100 90

||-||French

Zero 01/1990 52,53 Amiga 90 out of 100 90

||Sean Kelly, Duncan McDonald||English

Games-X 08/1991 35 ZX Spectrum 4.5 out of 5 90

||-||English

MicroHobby 05/1991 29 ZX Spectrum 89 out of 100 89

||-||Spanish

Zero 07/1991 75 Amiga 89 out of 100 89

||David Wilson||English

The One 12/1989 113,114 Atari ST 88 out of 100 88

||Gary Whitta||English

Zero 01/1990 52,53 Atari ST 88 out of 100 88

||Sean Kelly, Duncan McDonald||English

Joystick 11/1990 117 Amstrad GX 4000 87 out of 100 87

||J'm Destroy||French

Amiga Format 01/1990 46 Amiga 85 out of 100 85

||Andy Smith||English

Your Commodore 08/1991 46, 47 C64 85 out of 100 85

||Richard Taylor||English

C+VG (Computer and Video Games) 07/1991 77 Amiga 83 out of 100 83

||-||English

ACE (Advanced Computer Entertainment) 01/1990 51 Amiga 805 out of 1000 81 Laurence Scotford English
Crash 03/1991 45 ZX Spectrum 81 out of 100 81

||Nick, Mark||English

Amiga Action 01/1990 94,95 Amiga 80 out of 100 80 ||

Steve Merrett, Doug Johns, Steve White

||English
Joystick 01/1990 126 Amiga 80 out of 100 80 ||

Duy Minh

||French
Amiga Computing 02/1990 52 Amiga 79 out of 100 79 ||

Green

||English
ST Action 01/1990 74 Atari ST 79 out of 100 79 ||

-

||English
Power Play 02/1990 48 Amiga 79 out of 100 79 ||

Henrik Fisch

||German
Power Play Sonderheft 2 1990 102 Amiga, Atari ST 79 out of 100 79 ||

Volker Weitz

||German
The Games Machine 01/1990 82 Amiga 78 out of 100 78 ||

Mark Caswell

||English
Commodore Format 07/1991 32,33 C64 78 out of 100 78 ||

Andy

||English
Zzap 03/1991 37 C64 78 out of 100 78 ||

-

||English
Raze 03/1991 38 Amstrad GX 4000 75 out of 100 75 ||

Julian Boardman

||English
Power Play Sonderheft 2 1990 102 C64 72 out of 100 72 ||

Volker Weitz

||German
Zzap 02/1990 74 Amiga 70 out of 100 70 ||

Robin Hogg, Phil King

||English
Amiga Power 06/1991 89 Amiga 70 out of 100 70 ||

Stuart Campbell

||English
Amiga Joker 02/1990 28 Amiga 69 out of 100 69 ||

Uwe Rönitz

||German
Sinclair User 03/1991 23 ZX Spectrum 69 out of 100 69 ||

Chris Jenkins

||English
Zzap 08/1991 18 C64 67 out of 100 67 ||

-

||English
Amiga Power 03/1991 83,86 Amiga 3 out of 5 60 ||

-

||English
ST Format 08/1991 67 Atari ST 58 out of 100 58 ||

-

||English
Power Play 04/1990 106 Atari ST 56 out of 100 56 ||

Henrik Fisch

||German
ASM (Aktueller Software Markt) 01/1990 39 Amiga 6.4 out of 12 53 ||

Bernd Zimmermann

||German
ASM (Aktueller Software Markt) 01/1990 39 Atari ST 6.2 out of 12 52 ||

Bernd Zimmermann

||German
Amiga Force 01/1993 14 Amiga - - ||

-

||English

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