5 ★ (0)
4 ★ (0)
3 ★ (0)
2 ★ (0)
1 ★ (0)

Super Tetris is a falling-block puzzle game developed by Sphere, Inc. and published by Spectrum HoloByte for PC (both DOS and Windows), Macintosh, and Amiga (Platform) computers in 1991-1992. A variation of the classic puzzle game Tetris (Game), Super Tetris builds on the idea that the playfield is a water well by having rows of garbage blocks (known as "rubble") float upward to the middle row (or "water line"), and having players work to excavate the rubble from the well (by clearing them in lines and using special "Bomb" pieces). Similar to Spectrum HoloByte's other games in the "Tris" series, Super Tetris features a heavy Soviet theme, with background imagery taken from pictures of the Moscow Circus. It was often sold alongside Wordtris (Game) and Tetris Classic (Game) and was later included in the 1993 compilation Tetris Gold (Game). The game is unrelated to other games bearing the "Super Tetris" name (such as Super Tetris 2 + BomBliss, which utilizes the common practice at the time of putting "Super" in the name of SNES releases).
Super Tetris plays similar to the traditional game of Tetris, with the rotation system of the studio's earlier adaptations. However, there are a few key differences between this and standard Tetris variants:
After a line clear, players are given a special "Bomb" piece drop, consisting of multiple Bomb tiles that destroy blocks (along with themselves) when they touch them. These pieces can be manipulated like any other piece, even when Bomb tiles are detonated. Larger line clears grant larger Bomb pieces (from 2×1, up to 2×2, then 4×2, and finally 4×3). Along with clearing troublesome blocks, these can also be used to detonate Treasure blocks that appear in the Rubble. Unlike most Tetris variants with power-up blocks, these can only be activated by using a Bomb tile on them directly, and clearing lines with them in it removes them with no effect.
Certain Treasure, such as the Bubble Blocks, do not appear in earlier levels.
Along with the standard stage-based Single Player mode (with 10 total Levels), the game includes bonus Timed modes (at 5-, 10-, or 15- minute intervals) and two multiplayer modes: Cooperative and Competitive. Regardless of the multiplayer mode, both players share the same playfield (which is widened to 16×28). In Cooperative, both players share the same Next Piece, score, and level, while in Competitive, each player has their own. Also, in Cooperative, the starting Piece Limit is upgraded from 50 to 100. In the DOS and Macintosh versions, the game includes a "Head-to-Head" option for LAN and modem-based competitive multiplayer.
For each line clear, players are scored based on the number of lines cleared at once (7 for singles, 14 for doubles, 28 for triples, 56 for Tetris), multiplied by the current Level. If a player manages to clear more than four lines at once (a difficult feat that makes use of Red Bubble Blocks), they get 15 points for each line, multiplied by the current Level. Turning the Next Piece display off adds an additional +25% bonus. At the end of each Level, players earn an additional bonus based on the number of pieces left (multiplied by 4, then by the current Level) and on the amount of empty space above the Water Line (multiplied by the current Level).