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Jammit is a belt-scrolling street basketball game developed by GTE Imagitrek Studios and published by GTE Entertainment (Company) (Virgin Interactive for the Genesis version) for the Sega Genesis, Super Nintendo Entertainment System (Platform), 3DO (Platform), and DOS PCs in North America in 1994.
Similar in gameplay to the 1993 arcade game NBA Jam, Jammit features a unique one-on-one style of half-court streetball, along with a strong '90s urban attitude (with lots of trash talking), digitized actors, a unique "Bass Boost" option for music, and a unique "Slam Cam" system (where performing dunks and close shots switch to a close-up view).
The game includes three streetballers to choose from (Chill, Roxy, and Slade), each with their own unique strengths (such as Chill having the best slams, Roxy having the best shots, and Slade having the best speed). The game's single-player mode has players challenging the two streetballers they didn't choose in various streetball rules (where they can wager more money in an attempt to win quicker, at the cost of a more aggressive opponent). Completing all eight challenges puts players in one final match against the elite player Judge.
It is one of two games in GTE's "Street Sports" series, the other being Street Hockey '95. The Genesis version included a bonus CD music sampler.
Jammit features a number of different play variations, most of which are play in one-on-one, with the first player reaching 21 points winning. Each variation has their own unique rules, including whether or not fouls are enforced and whether or not the player retains the ball after scoring (Winner's Outs) or relinquishes to the opponent (Loser's Outs).
Once completing all eight variations in One Player Mode, players challenge the game's final boss (Judge) at his own turf in one final match, using one of the variations at random (except Cutthroat).