Strategic Conquest
GAME » on 1985
A turn-based strategy game for the Apple II and Macintosh in which players aim to capture the world.


Strategic conquest is a turn-based strategy game that pits players in a randomly generated world that has just one rule: kill or be killed. The player controls the military and production of their empire, and must capture all enemy cities to win the game. This is achieved through exercising tactical guile to outwit the enemy at sea and on land, as well as the necessary exploration to locate enemy strongholds.

The units available to the player are as follows:


Tanks

Strength: 2 Speed 2 sectors/day Cost: 4 days Attacks: 1/day


Artillery

Strength: 1 Speed: 1 sector/day Cost: 4 days Attacks: 1/day


Fighters

Strength: 1 Speed: 20 sectors/day Fuel: 20 sectors worth Cost: 6 days Attacks: 2/day


Helicopters

Strength: 2 Speed: 10 sectors/day Fuel: 20 sectors worth Cost: 8 days Attacks: 2/day


Transports

Strength: 3 Speed: 3 sectors/day Cost: 8 days Attacks: 2/day, but don't bother


Destroyers

Strength: 4 Speed: 4 sectors/day Cost: 8 days Attacks: 2/day


Submarines

Strength: 3 Speed: 3 sectors/day Cost: 8 days Attacks: 2/day


Carriers

Strength: 12 Speed: 3 sectors/day Cost: 10 days Attacks: 2/day


Battleships

Strength: 18 Speed: 3 sectors/day Cost: 20 days Attacks: 2/day


Bombers

Strength: 1 Speed: 10 sectors/day Fuel: 30 sectors worth Cost: 20 days, plus 5 days more for each 50 days into the game Attacks: 1/Life of Bomber

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